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f_lib.c
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/*-----------------------------------------------------------------------------
*
*
* Copyright (C) 2024 Frenkel Smeijers
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Game completion, final screen animation library.
*
*-----------------------------------------------------------------------------*/
#include <stdint.h>
#include "d_englsh.h"
#include "f_lib.h"
#include "hu_stuff.h"
#include "v_video.h"
#include "w_wad.h"
//
// F_TextWrite
//
// This program displays the background and text at end-mission
// text time. It draws both repeatedly so that other displays,
// like the main menu, can be drawn over it dynamically and
// erased dynamically.
void F_TextWrite(int32_t count)
{
int16_t font_lump_offset = W_GetNumForName(HU_FONTSTART_LUMP) - HU_FONTSTART;
// draw some of the text onto the screen
int16_t cx = 10;
int16_t cy = 10;
const char* ch = E1TEXT;
for ( ; count ; count-- )
{
char c = *ch++;
if (!c)
break;
if (c == '\n')
{
cx = 10;
cy += 11;
continue;
}
c = toupper(c);
if (HU_FONTSTART <= c && c <= HU_FONTEND) {
const patch_t __far* patch = W_GetLumpByNum(c + font_lump_offset);
V_DrawPatchNotScaled(cx, cy, patch);
cx += patch->width;
Z_ChangeTagToCache(patch);
} else {
cx += HU_FONT_SPACE_WIDTH;
}
}
}