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SaveDissectCode.lua
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--##### Save Dissect Code Lua Script for Cheat Engine
--##### Author: FreeER (based on DB code snippet)
--##### Github: https://github.com/FreeER
--##### Website: https://www.facebook.com/groups/CheatTheGame
--##### YouTube: https://www.youtube.com/channel/UCLy60mbqc3rSvh42jkpCDxw
--[[
http://www.cheatengine.org/forum/viewtopic.php?t=580166&sid=2f5184fda985975d19a859a4de193cc7
adds a menu option to save dissected code data
]]
-- START OF USER CONFIG --
local useGroupMenu = true
-- END OF CONFIG --
-- START OF EXT TEMPLATE CONFIG --
local extGroupMenuCaption = 'F&reeER\'s Extensions'
local extItemCaption = 'Save Dissect Code'
local requiredVersion = 6.4 -- requirement for inputQuery
-- START OF EXT TEMPLATE CONFIG --
if getCEVersion() < requiredVersion then
error(("%s requires CE >= %d, update CE!"):format(extItemCaption, requiredVersion))
end
-- menu code --
local mf = getMainForm()
local mm = mf.Menu
local extMenu = nil
if useGroupMenu then
-- look for existing group menu
for i=0,mm.Items.Count-1 do
if mm.Items.Item[i].Caption == extGroupMenuCaption then
extMenu = mm.Items.Item[i]
break
end
end
if not extMenu then -- not found so create it
extMenu = createMenuItem(mm)
extMenu.Caption = extGroupMenuCaption
mm.Items.add(extMenu)
end
else
extMenu = mm.Items
end
local extMenuItem = createMenuItem(extMenu)
extMenuItem.Caption = extItemCaption
extMenu.add(extMenuItem)
-- menu code --
local function saveDissectCode(dc)
local fd = createSaveDialog(nil)
fd.Filter = 'DisectCode|*.DC|All Files|*.*'
local picked = fd.Execute()
if not picked then return false end
dc.saveToFile(fd.FileName)
fd.destroy()
end
local function loadDissectCode(dc)
local fd = createOpenDialog(nil)
fd.Filter = 'DisectCode|*.DC|All Files|*.*'
local picked = fd.Execute()
if not picked then return false end
dc.loadFromFile(fd.FileName)
fd.destroy()
end
extMenuItem.OnClick = function()
local dc = getDissectCode()
if dc.getReferencedFunctions() == nil and dc.getReferencedStrings() == nil then
loadDissectCode(dc)
else
res = inputQuery('Save, load, or clear?', 'save, load, or clear: ', 'save')
if not res then return end -- quit if canceled
res = res:lower()
if res == 'save' then
saveDissectCode(dc)
elseif res == 'load' then
loadDissectCode(dc)
elseif res == 'clear' then
dc.Clear()
else
showMessage(res .. ' is not save, load, or clear!')
end
end
end