All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog. For 1.2.2 release and previous ones, this is a copy/paste from FredericRP's Standard Assets changelog, filtered for this sub package (that's why some version have no content here).
- Missing asmdef for InputSystem when enabled
- Missing asmdef for Editor scripts
- Auto dependencies in package
- closing a chain of popups was broken: the current popup was not reset to the previous one (still has to be optimized though)
- fix when one parameter is an array and the other is null
- Ability to use prefab directly from popup descriptor, and custom editor
- GetParameter helper to get an indexed parameter for popups
- Close function from popup to be able to link unity events from a popup gameobject
- Use its own repository
- Do not use GUIDs for assembly references to make it clearer if an assembly is not found
- version in package, preparing next release
- singleton package version
- Popups: Debug messages are enabled only when UNITY_EDITOR and DEBUG are defined
Breaking change: use only GameEvent (Raise, Listen, Delete) methods instead of EventHandler (Trigger, Add, Remove), that was always meant to be that way.
- FIX: Editor platform only for editor assemblies on asset bundle tool, event management and object pool
- NEW: Installation guidelines for both package and submodule.
- MOD: popup handler supports both legacy and new input system
- MOD: make package manager compatible
- FIX: changelog meta files
- FIX: correct MIT license for every package
- FIX: readme file with updated Documentation folder
- NEW: Popup Management !
- MOD: updated readme files for each plugin
- MOD: updated readme file for full instructions
- NEW: github social preview
- MOD: all previous readme.txt changed to markdown format
- DEL: removed first package export
- first public release: a generic event handler to trigger and subscribe game events in your game in a minute.