@@ -19,8 +19,8 @@ def __getitem__(self, item: Union[str, DLCQuestOption]) -> Union[bool, int]:
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return self .options .get (item , None )
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- class FalseDoubleJump (Choice ):
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- """If you can do a double jump without the pack for it (glitch). """
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+ class DoubleJumpGlitch (Choice ):
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+ """Whether to include the double jump glitches in logic. Separated between the simple ones and the very difficult ones """
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internal_name = "double_jump_glitch"
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display_name = "Double Jump glitch"
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option_none = 0
@@ -30,7 +30,8 @@ class FalseDoubleJump(Choice):
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class TimeIsMoney (Choice ):
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- """Is your time worth the money, are you ready to grind your sword by hand?"""
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+ """Whether the Time is Money pack is considered required to complete the grindstone.
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+ If optional, you may be expected to grind 10 000 times by hand"""
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internal_name = "time_is_money"
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display_name = "Time Is Money"
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option_required = 0
@@ -39,7 +40,8 @@ class TimeIsMoney(Choice):
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class CoinSanity (Choice ):
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- """This is for the insane it can be 825 check, it is coin sanity"""
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+ """Whether collecting coins are checks
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+ If none, you will collect your own coins"""
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internal_name = "coinsanity"
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display_name = "CoinSanity"
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option_none = 0
@@ -48,7 +50,10 @@ class CoinSanity(Choice):
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class CoinSanityRange (SpecialRange ):
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- """This is the amount of coin in a coin bundle"""
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+ """This is the amount of coins in a coin bundle
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+ You need to collect that number of coins to get a location check, and when receiving coin items, you will get bundles of this size
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+ It is highly recommended to not set this value below 10, as it generates a very large number of boring locations and items.
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+ In the worst case, it is 1500+ checks for a single coin"""
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internal_name = "coinbundlequantity"
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display_name = "Coin Bundle Quantity"
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range_start = 1
@@ -62,7 +67,7 @@ class CoinSanityRange(SpecialRange):
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class EndingChoice (Choice ):
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- """Which ending is considered completion for the basic campaign"""
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+ """Which ending is considered completion for the DLC Quest campaign, either any ending or the true ending """
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internal_name = "ending_choice"
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display_name = "Ending Choice"
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option_any = 0
@@ -92,7 +97,7 @@ class ItemShuffle(Choice):
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DLCQuest_options : Dict [str , type (Option )] = {
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option .internal_name : option
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for option in [
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- FalseDoubleJump ,
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+ DoubleJumpGlitch ,
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CoinSanity ,
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CoinSanityRange ,
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TimeIsMoney ,
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