BAI - Battlefield Air Interdiction
FSM - Finite State Machine
SPA-022 - Ground Ops - Scheduled Spawns Limited with long interval
SPA-023 - Ground Ops - SpawnStart and SpawnStop
SPA-024 - Ground Ops - Arrays Normandy
SPA-024 - Ground Ops - Arrays Normandy.lua
SPA-024 - Ground Ops - Arrays
SPA-025 - Ground Ops - Spawn Hidden
SPA-026 - Ground Ops - Spawn RandomizeTemplate Hidden
SPA-027 - Ground Ops - Respawning After Destroy
SPA-100 - Air Ops - CleanUp of Inactive Units
SPA-120 - Air Ops - Scheduled Spawn with Repeat on Landing with Limit
SPA-120 - Repeat Spawning
SPA-121 - Air Ops - Scheduled Spawns with Repeat on Landing with Limit
SPA-122 - Air Ops - OnLand test for Scheduled Spawns
SPA-123 - Air Ops - Repeat on Landing and InitCleanUp
SPA-124 - Air Ops - Scheduled Spawns with OnSpawnGroup
SPA-130 - Uncontrolled Spawning
SPA-131 - Air Ops - SpawnAtAirbase
SPA-140 - Spawn Client Slots
SPA-200 - Randomize Unit Types
SPA-220 - Randomize Zones
SPA-310 - Spawn at Static position
SPA-320 - Spawn at Unit position
SPA-330 - Spawn at Vec2 position
SPA-340 - Spawn at Vec3 position
SPA-350 - Spawn at Vec3 position RandomizePosition
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