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[Bug] Inconsistent Behavior for World Upload #11
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Btw it happens only in IOS if someone interested ^^^ |
i thought you used android? but yeah this is a really annoying bug |
If anyone can recreate this issue on other devices and browsers, please leave a comment with the relevant information. (I will be testing it across Safari, Chrome and Firefox on MacOS later tonight.) The current suspects are:
I don’t have any justification for this one, but I’m going to try using a
I’m curious if the event listener behaves differently when we manually set its values. I’ll try deleting the element when the event listener is called, and recreating it when the createElement function is called. Ideally I’d like to figure out why different browser behave differently when reacting to user inputs. The main problem seems to be built-in safety precautions not recognizing the users initial click as a valid trigger for clicking the input. (On chromium browsers this isn’t even an issue). When the client wants to trigger the file selection, it uses |
I just realized that the createElement function is indiscriminately grabbing any input element, which is a really dumb problem. This should be a fairly easy fix. I’ll correct it tomorrow. |
i mean yes but i mean it doesnt happens on android |
Describe the Bug
Uploading a vanilla Minecraft world either leads to a crash, or the file uploader won’t dismiss itself
Steps to Reproduce
Additional Information
My user agent:
Eagler Mobile version:
2.4
Screenshot of the file uplaoder not being dismissed after selecting a file:
The vanilla Minecraft world used in the screenshot:
20 MORE Doors in 100 Seconds! - Copy.zip
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