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GameFrameworkConfigs.cs
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GameFrameworkConfigs.cs
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using GameFramework;
using System.IO;
using UnityEngine;
using UnityGameFramework.Editor;
using UnityGameFramework.Editor.ResourceTools;
namespace UGFExtensions.Build.Editor
{
public static class GameFrameworkConfigs
{
[BuildSettingsConfigPath]
public static string BuildSettingsConfig = GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "Res/Configs/BuildSettings.xml"));
[ResourceCollectionConfigPath]
public static string ResourceCollectionConfig = GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "Res/Configs/ResourceCollection.xml"));
[ResourceEditorConfigPath]
public static string ResourceEditorConfig = GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "Res/Configs/ResourceEditor.xml"));
[ResourceBuilderConfigPath]
public static string ResourceBuilderConfig = GameFramework.Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "Res/Configs/ResourceBuilder.xml"));
}
}