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The note reads as follows:
// Invoked when a lobby member leaves the lobby.
public static event Action<Lobby, Friend> SteamMatchmaking.OnLobbyMemberDisconnected
When I first read this description, I thought the currect account listens to the disconnection information of other accounts
To Reproduce
Steps to reproduce the behavior:
I have two steam accounts ("Alpha" and "Beta") and logged in on different PCs.
About 30 seconds delay, Account "Alpha" invoke SteamMatchmaking.OnLobbyMemberLeave
Expected behavior
A description of this callback in the Steam documentation:
User disconnected without leaving the lobby first.
I believe that the note should be amended to read as follows:
// Invoked when the user on the current Steam client is disconnected
public static event Action<Lobby, Friend> SteamMatchmaking.OnLobbyMemberDisconnected
Desktop (please complete the following information):
OS: MacOS, Windows 11
Unity:Unity 2022.3.19
Additional context
The text was updated successfully, but these errors were encountered:
The note reads as follows:
// Invoked when a lobby member leaves the lobby.
public static event Action<Lobby, Friend> SteamMatchmaking.OnLobbyMemberDisconnected
When I first read this description, I thought the currect account listens to the disconnection information of other accounts
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A description of this callback in the Steam documentation:
User disconnected without leaving the lobby first.
I believe that the note should be amended to read as follows:
// Invoked when the user on the current Steam client is disconnected
public static event Action<Lobby, Friend> SteamMatchmaking.OnLobbyMemberDisconnected
Desktop (please complete the following information):
Additional context
The text was updated successfully, but these errors were encountered: