Skip to content

Actions: FWGS/xash3d-fwgs

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
918 workflow runs
918 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

gl2shim: make shaders code more portable
Build & Deploy Engine #1481: Commit 80d6a41 pushed by mittorn
October 12, 2023 00:40 6m 34s gl2shim
October 12, 2023 00:40 6m 34s
gl2shim: refactoring
Build & Deploy Engine #1480: Commit d54d62e pushed by mittorn
October 12, 2023 00:28 7m 55s gl2shim
October 12, 2023 00:28 7m 55s
gl2shim: use IBO for quads
Build & Deploy Engine #1479: Commit e9fcfc3 pushed by mittorn
October 12, 2023 00:01 6m 49s gl2shim
October 12, 2023 00:01 6m 49s
Попытка починить levelshots
Build & Deploy Engine #1478: Pull request #1443 opened by vklachkov
October 11, 2023 23:24 12m 32s vklachkov:try-to-fix-levelshots
October 11, 2023 23:24 12m 32s
gl2shim: limit begin-end chain length, cycle incremental buffers
Build & Deploy Engine #1477: Commit 92ac769 pushed by mittorn
October 11, 2023 23:11 6m 23s gl2shim
October 11, 2023 23:11 6m 23s
gl2shim: improve shader version handling, fix particle issues
Build & Deploy Engine #1476: Commit 36f0957 pushed by mittorn
October 11, 2023 18:50 6m 31s gl2shim
October 11, 2023 18:50 6m 31s
engine: platform: sdl: grab input only in true fullscreen mode
Build & Deploy Engine #1475: Commit 4acd0e5 pushed by a1batross
October 11, 2023 13:50 15m 31s master
October 11, 2023 13:50 15m 31s
engine: platform: sdl: fix qboolean to window_mode_t conversions
Build & Deploy Engine #1474: Commit cb1063c pushed by a1batross
October 10, 2023 11:42 13m 4s master
October 10, 2023 11:42 13m 4s
mainui: update
Build & Deploy Engine #1473: Commit 23494f4 pushed by a1batross
October 10, 2023 11:37 5m 52s master
October 10, 2023 11:37 5m 52s
engine: client: restore window maximized state after engine restart
Build & Deploy Engine #1472: Commit cb19fa2 pushed by a1batross
October 10, 2023 08:06 13m 37s master
October 10, 2023 08:06 13m 37s
gl2shim: support incremental non-persistent buffers for arrays
Build & Deploy Engine #1471: Commit 2f833a3 pushed by mittorn
October 10, 2023 02:22 7m 23s gl2shim
October 10, 2023 02:22 7m 23s
gl2shim: persistent incremental streaming buffers, buffer cycling sup…
Build & Deploy Engine #1470: Commit a337165 pushed by mittorn
October 9, 2023 23:23 8m 2s gl2shim
October 9, 2023 23:23 8m 2s
engine: client: use physents for flashlight tracing, as GoldSrc does
Build & Deploy Engine #1469: Commit 962f88d pushed by a1batross
October 7, 2023 22:54 12m 51s master
October 7, 2023 22:54 12m 51s
Disable server unload
Build & Deploy Engine #1468: Pull request #1430 synchronize by a1batross
October 7, 2023 20:47 14m 39s disable-server-unload
October 7, 2023 20:47 14m 39s
engine: server: remove unused host struct field
Build & Deploy Engine #1467: Commit 96fee8b pushed by a1batross
October 7, 2023 20:47 12m 56s disable-server-unload
October 7, 2023 20:47 12m 56s
ref: restore missing PARM_TEX_MEMORY RenderAPI parameter
Build & Deploy Engine #1466: Commit a738b2a pushed by a1batross
October 6, 2023 16:24 13m 7s master
October 6, 2023 16:24 13m 7s
gl2shim: implement fallback vbo, glDrawRangeElements with non-vbo buf…
Build & Deploy Engine #1465: Commit 9536713 pushed by mittorn
October 6, 2023 04:17 7m 52s gl2shim
October 6, 2023 04:17 7m 52s
gl2shim: batcher experiments (UGLY, DO NOT USE), fix bad shader bindi…
Build & Deploy Engine #1464: Commit ee5191e pushed by mittorn
October 6, 2023 03:41 6m 52s gl2shim
October 6, 2023 03:41 6m 52s
gl2shim: bind dummy VAO on DrawElements implementation on glcore, thi…
Build & Deploy Engine #1463: Commit b1cd99d pushed by mittorn
October 5, 2023 23:02 6m 34s gl2shim
October 5, 2023 23:02 6m 34s
ref_gl: fix enabling multitexturing on GLES
Build & Deploy Engine #1462: Commit 9c6da09 pushed by mittorn
October 5, 2023 22:47 7m 42s gl2shim
October 5, 2023 22:47 7m 42s
engine: remove PORT_CLIENT, we should randomize client port by defaul…
Build & Deploy Engine #1461: Commit 34fa1b5 pushed by a1batross
October 5, 2023 08:06 14m 56s master
October 5, 2023 08:06 14m 56s
gl2shim: Cleanup warnings, use APIENTRY declarations, stub unsupporte…
Build & Deploy Engine #1460: Commit 1b74465 pushed by mittorn
October 5, 2023 03:10 5m 45s gl2shim
October 5, 2023 03:10 5m 45s
Workaround core context issues
Build & Deploy Engine #1459: Commit a9ee916 pushed by mittorn
October 5, 2023 00:41 5m 27s gl2shim
October 5, 2023 00:41 5m 27s
ref_gl: allow enabling XASH_GLES without wrapper, add ref_gles3compat…
Build & Deploy Engine #1458: Commit faa7015 pushed by mittorn
October 4, 2023 21:25 5m 23s gl2shim
October 4, 2023 21:25 5m 23s
gl2shim: limited matrix support
Build & Deploy Engine #1457: Commit 2155e3a pushed by mittorn
October 4, 2023 18:29 13m 26s gl2shim
October 4, 2023 18:29 13m 26s
ProTip! You can narrow down the results and go further in time using created:<2023-10-04 or the other filters available.