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AMBuildScript
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AMBuildScript
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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os, sys
# Edit the functions below for the extra functionality, the return should be
# a list of path's to wanted locations
def additional_libs(context, binary, sdk):
return [
# Path should be relative either to hl2sdk folder or to build folder
# 'path/to/lib/example.lib',
]
def additional_defines(context, binary, sdk):
return [
# 'EXAMPLE_DEFINE=2'
]
def additional_includes(context, binary, sdk):
return [
# Path should be absolute only!
# os.path.join(sdk['path'], 'game', 'server'),
# os.path.join(sdk['path'], 'public', 'entity2'),
# 'D:/absolute/path/to/include/folder/'
]
def ResolveEnvPath(env, folder):
if env in os.environ:
path = os.environ[env]
if os.path.isdir(path):
return path
else:
head = os.getcwd()
oldhead = None
while head != None and head != oldhead:
path = os.path.join(head, folder)
if os.path.isdir(path):
return path
oldhead = head
head, tail = os.path.split(head)
return None
# Resolve path relative to source directory
# (Where your build script is located)
def ResolveSourcePath(path):
path = os.path.join(builder.sourcePath, path)
if not os.path.isdir(path):
return None
return os.path.abspath(path)
def ResolveMMSRoot():
prenormalized_path = None
if builder.options.mms_path:
prenormalized_path = builder.options.mms_path
else:
prenormalized_path = ResolveSourcePath(os.path.join("deps", "metamod-source"))
if not prenormalized_path:
prenormalized_path = ResolveEnvPath('MMSOURCE112', 'mmsource-1.12')
if not prenormalized_path:
prenormalized_path = ResolveEnvPath('MMSOURCE111', 'mmsource-1.11')
if not prenormalized_path:
prenormalized_path = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
if not prenormalized_path:
prenormalized_path = ResolveEnvPath('MMSOURCE_DEV', 'metamod-source')
if not prenormalized_path:
prenormalized_path = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
if not prenormalized_path or not os.path.isdir(prenormalized_path):
raise Exception('Could not find a source copy of Metamod:Source')
return os.path.abspath(os.path.normpath(prenormalized_path))
mms_root = ResolveMMSRoot()
# NOTE(Cade): The hl2sdk-manifests repo build script has a bug which mangles the path to itself.
# Awesome.
if not builder.options.hl2sdk_manifests:
raise Exception('Could not find a source copy of HL2SDK manifests')
hl2sdk_manifests = builder.options.hl2sdk_manifests
SdkHelpers = builder.Eval(os.path.join(hl2sdk_manifests, 'SdkHelpers.ambuild'), {
'Project': 'metamod'
})
class MMSPluginConfig(object):
def __init__(self):
self.sdk_manifests = []
self.sdks = {}
self.sdk_targets = []
self.binaries = []
self.mms_root = mms_root
self.all_targets = []
self.target_archs = set()
if builder.options.plugin_name is not None:
self.plugin_name = builder.options.plugin_name
else:
self.plugin_name = 'sample_mm'
if builder.options.plugin_alias is not None:
self.plugin_alias = builder.options.plugin_alias
else:
self.plugin_alias = 'sample'
if builder.options.targets:
target_archs = builder.options.targets.split(',')
else:
target_archs = ['x86', 'x86_64']
for arch in target_archs:
try:
cxx = builder.DetectCxx(target_arch = arch)
self.target_archs.add(cxx.target.arch)
except Exception as e:
# Error if archs were manually overridden.
if builder.options.targets:
raise
print('Skipping target {}: {}'.format(arch, e))
continue
self.all_targets.append(cxx)
if not self.all_targets:
raise Exception('No suitable C/C++ compiler was found.')
def findSdkPath(self, sdk_name):
dir_name = 'hl2sdk-{}'.format(sdk_name)
if builder.options.hl2sdk_root:
sdk_path = os.path.join(builder.options.hl2sdk_root, dir_name)
if os.path.exists(sdk_path):
return sdk_path
return ResolveEnvPath('HL2SDK{}'.format(sdk_name.upper()), dir_name)
def detectSDKs(self):
sdk_list = [s for s in builder.options.sdks.split(',') if s]
print(f"sdk list: {sdk_list}" )
SdkHelpers.find_sdk_path = self.findSdkPath
SdkHelpers.findSdks(builder, self.all_targets, sdk_list)
self.sdks = SdkHelpers.sdks
self.sdk_manifests = SdkHelpers.sdk_manifests
self.sdk_targets = SdkHelpers.sdk_targets
if len(self.sdks) > 1:
raise Exception('Only one sdk at a time is supported, for multi-sdk approach use loader based solution.')
def configure(self):
for cxx in self.all_targets:
if cxx.target.arch not in ['x86', 'x86_64']:
raise Exception('Unknown target architecture: {0}'.format(arch))
self.configure_cxx(cxx)
def configure_cxx(self, cxx):
if cxx.behavior == 'gcc':
cxx.defines += [
'stricmp=strcasecmp',
'_stricmp=strcasecmp',
'_snprintf=snprintf',
'_vsnprintf=vsnprintf',
'HAVE_STDINT_H',
'GNUC',
]
cxx.cflags += [
'-pipe',
'-fno-strict-aliasing',
'-Wall',
'-Wno-uninitialized',
'-Wno-unused',
'-Wno-switch',
'-msse',
'-fPIC',
]
cxx.cxxflags += ['-std=c++17']
if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang':
cxx.cflags += ['-fvisibility=hidden']
cxx.cxxflags += ['-fvisibility-inlines-hidden']
cxx.cxxflags += [
'-fno-threadsafe-statics',
'-Wno-non-virtual-dtor',
'-Wno-overloaded-virtual',
'-Wno-register',
]
if (cxx.version >= 'gcc-4.7' or cxx.family == 'clang'):
cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
if cxx.family == 'gcc':
cxx.cflags += ['-mfpmath=sse']
if cxx.family == 'clang':
cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
if cxx.version >= 'clang-3.9':
cxx.cxxflags += ['-Wno-expansion-to-defined']
if cxx.version >= 'clang-3.6':
cxx.cxxflags += ['-Wno-inconsistent-missing-override']
if cxx.version >= 'clang-3.4':
cxx.cxxflags += ['-Wno-deprecated-register']
else:
cxx.cxxflags += ['-Wno-deprecated']
# Work around SDK warnings.
if cxx.version >= 'clang-10.0':
cxx.cflags += [
'-Wno-implicit-int-float-conversion',
'-Wno-tautological-overlap-compare',
]
elif cxx.like('msvc'):
if builder.options.debug == '1':
cxx.cflags += ['/MTd']
cxx.linkflags += ['/NODEFAULTLIB:libcmt']
else:
cxx.cflags += ['/MT']
cxx.defines += [
'_CRT_SECURE_NO_DEPRECATE',
'_CRT_SECURE_NO_WARNINGS',
'_CRT_NONSTDC_NO_DEPRECATE',
]
cxx.cflags += [
'/W3',
'/Zi',
'/std:c++17',
]
cxx.cxxflags += ['/TP']
cxx.linkflags += [
'/SUBSYSTEM:WINDOWS',
'kernel32.lib',
'user32.lib',
'gdi32.lib',
'winspool.lib',
'comdlg32.lib',
'advapi32.lib',
'shell32.lib',
'ole32.lib',
'oleaut32.lib',
'uuid.lib',
'odbc32.lib',
'odbccp32.lib',
]
# Optimization
if builder.options.opt == '1':
cxx.defines += ['NDEBUG']
if cxx.behavior == 'gcc':
cxx.cflags += ['-O3']
elif cxx.behavior == 'msvc':
cxx.cflags += ['/Ox', '/Zo']
cxx.linkflags += ['/OPT:ICF', '/OPT:REF']
# Debugging
if builder.options.debug == '1':
cxx.defines += ['DEBUG', '_DEBUG']
if cxx.behavior == 'gcc':
cxx.cflags += ['-g3']
elif cxx.behavior == 'msvc':
cxx.cflags += ['/Od', '/RTC1']
# Don't omit the frame pointer.
# This needs to be after our optimization flags which could otherwise disable it.
if cxx.behavior == 'gcc':
cxx.cflags += ['-fno-omit-frame-pointer']
elif cxx.behavior == 'msvc':
cxx.cflags += ['/Oy-']
# Platform-specifics
if cxx.target.platform == 'linux':
cxx.defines += ['LINUX', '_LINUX', 'POSIX', '_FILE_OFFSET_BITS=64']
if cxx.family == 'gcc':
cxx.linkflags += ['-static-libgcc']
elif cxx.family == 'clang':
cxx.linkflags += ['-lgcc_eh']
cxx.linkflags += ['-static-libstdc++']
elif cxx.target.platform == 'windows':
cxx.defines += ['WIN32', '_WINDOWS']
# Finish up.
# Custom defines here
cxx.defines += [ ]
# Custom includes here
cxx.includes += [ ]
def Library(self, cxx, name):
binary = cxx.Library(name)
return binary
def HL2Library(self, context, compiler, name, sdk):
binary = self.Library(compiler, name)
mms_core_path = os.path.join(self.mms_root, 'core')
cxx = binary.compiler
cxx.cxxincludes += [
os.path.join(context.currentSourcePath),
os.path.join(mms_core_path),
os.path.join(mms_core_path, 'sourcehook'),
]
defines = []
for other_sdk in self.sdk_manifests:
cxx.defines += ['SE_{}={}'.format(other_sdk['define'], other_sdk['code'])]
if sdk['source2']:
cxx.defines += ['META_IS_SOURCE2']
binary.sources += [
os.path.join(sdk['path'], 'public', 'tier0', 'memoverride.cpp'),
os.path.join(sdk['path'], 'tier1', 'convar.cpp'),
]
SdkHelpers.configureCxx(context, binary, sdk)
cxx.linkflags += additional_libs(context, binary, sdk)
cxx.defines += additional_defines(context, binary, sdk)
cxx.cxxincludes += additional_includes(context, binary, sdk)
return binary
MMSPlugin = MMSPluginConfig()
MMSPlugin.detectSDKs()
MMSPlugin.configure()
BuildScripts = [
'AMBuilder',
'PackageScript',
]
builder.Build(BuildScripts, { 'MMSPlugin': MMSPlugin })