This mod uses Unreal Engine Mod Loader and consists of two components:
- The native code (written in C++)
- The blueprints that handle some stuff in UE4
- Unreal Engine 4.20 (
Core Components
,Starter Content
) - Visual Studio 2017 for UE4.20 (Workloads:
Game development with C++
; Individual Components:C# and Visual Basic Roslyn compilers
,Static analysis tools
,C# and Visual Basic
,.NET Framework 4.6.1 SDK
,.NET Framework (4, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1) targeting pack
,Visual Studio C++ core features
,VC++ 2017 version 15.9 v14.16 latest v141 tools
,Windows Universal CRT SDK
,Windows 8.1 SDK
,Windows Universal C Runtime
,NuGet targets and build tasks
,Unreal Engine installer
)
It can be installed via UE4Editor: File
> New C++ Class...
.
It can be installed via UE4Launcher: Unreal Engine
> Library
> 4.20.3 Launch
> New Project
> C++
.
It can be configured via Visual Studio Installer:
- Visual Studio 2017 or newer for ModLoader (Workloads:
Desktop C++
) - CMake 3.8+
git clone --recursive https://github.com/EusthEnoptEron/arise-multiplayer
- Open 'arise-multiplayer/Unreal/Arise.uproject'.
- On first start click
Yes
to rebuildArise
andInputExtPlugin
. - Dismiss Message Log with some warnings/errors.
File
>Export Project
>Windows
>Windows (64-bit)
- Select root folder of the repository, so it'll create
arise-multiplayer/WindowsNoEditor
. If you selectarise-multiplayer/WindowsNoEditor
,arise-multiplayer/WindowsNoEditor/WindowsNoEditor
will be created instead!
cd Mod
cmake -B build -S . -G "Visual Studio 15 2017 Win64"
(or "Visual Studio 16 2019"/"Visual Studio 17 2022" without Win64), or use CMake-GUI.- Open
arise-multiplayer/Mod/build/UnrealEngineModLoader.sln
. - Build all 4 modules.
- Build the
INSTALL
target to collect and rename the files inarise-multiplayer/Mod/install
.