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main.js
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import './style.css';
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#bg'),
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
camera.position.setZ(30);
camera.position.setX(-3);
renderer.render(scene, camera);
const geometry = new THREE.TorusGeometry(10, 3, 16, 100);
const material = new THREE.MeshStandardMaterial({ color: 0xff6347 });
const torus = new THREE.Mesh(geometry, material);
scene.add(torus);
const pointLight = new THREE.PointLight(0xffffff)
pointLight.position.set(5,5,5)
const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(pointLight, ambientLight)
//const lightHelper = new THREE.PointLightHelper(pointLight)
const gridHelper = new THREE.GridHelper(200, 50);
scene.add(gridHelper)
const controls = new OrbitControls( camera,renderer.domElement);
function addStar() {
const geometry = new THREE.SphereGeometry(0.25, 24, 24);
const material = new THREE.MeshStandardMaterial({ color: 0xffffff });
const star = new THREE.Mesh(geometry, material);
const [x, y, z] = Array(3)
.fill()
.map(() => THREE.MathUtils.randFloatSpread(100));
star.position.set(x, y, z);
scene.add(star);
}
Array(200).fill().forEach(addStar);
const spaceTexture = new THREE.TextureLoader().load('2.jpg');
scene.background = spaceTexture;
const testTexture = new THREE.TextureLoader().load('testpic.jpg');
const test = new THREE.Mesh(
new THREE.BoxGeometry(3,3,3),
new THREE.MeshBasicMaterial( {map: testTexture })
);
scene.add(test);
const fireTexture = new THREE.TextureLoader().load('fire.jpg');
const normalTexture = new THREE.TextureLoader().load('mntxtr.jpg')
const fire = new THREE.Mesh(
new THREE.SphereGeometry(3,32,32),
new THREE.MeshStandardMaterial( {
map: fireTexture,
normalMap: normalTexture
})
);
scene.add(fire);
fire.position.z = 30;
fire.position.setX(-10);
function moveCamera() {
const t = document.body.getBoundingClientRect().top;
fire.rotation.x += 0.06;
fire.rotation.y += 0.11;
fire.rotation.z += 0.91;
test.rotation.y += 0.01;
test.rotation.z += 0.01;
camera.position.z = t * -0.01;
camera.position.x = t * -0.0009;
camera.rotation.y = t * -0.0009;
}
document.body.onscroll = moveCamera;
moveCamera();
function animate() {
requestAnimationFrame( animate);
torus.rotation.x += 0.01;
torus.rotation.y+= 0.05;
torus.rotation.z += 0.01;
controls.update();
renderer.render( scene, camera);
}
animate()