diff --git a/rules/0-Introduction/index-quickstart.tex b/rules/0-Introduction/index-quickstart.tex index e1b0197..a1fe050 100644 --- a/rules/0-Introduction/index-quickstart.tex +++ b/rules/0-Introduction/index-quickstart.tex @@ -34,7 +34,7 @@ \subsubsection*{Acknowledgments} \subsubsection*{Version} % -------------------------------------------------------------------------------- -This document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 2 December 2024. +This document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 5 December 2024. \newpage diff --git a/rules/0-Introduction/index.tex b/rules/0-Introduction/index.tex index 468c5ae..0330083 100644 --- a/rules/0-Introduction/index.tex +++ b/rules/0-Introduction/index.tex @@ -34,7 +34,7 @@ \subsubsection*{Acknowledgments} \subsubsection*{Version} % -------------------------------------------------------------------------------- -This \ifthenelse{\equal{\outworldsMode}{mode-web}}{website is current as of \today}{document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 2 December 2024}. +This \ifthenelse{\equal{\outworldsMode}{mode-web}}{website is current as of \today}{document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 5 December 2024}. \newpage \vspace*{\fill} diff --git a/rules/11-Errata/0-Errata-1.1.tex b/rules/11-Errata/1-Errata-1.1.tex similarity index 100% rename from rules/11-Errata/0-Errata-1.1.tex rename to rules/11-Errata/1-Errata-1.1.tex diff --git a/rules/11-Errata/2-Errata-2.0.tex b/rules/11-Errata/2-Errata-2.0.tex new file mode 100644 index 0000000..52737a7 --- /dev/null +++ b/rules/11-Errata/2-Errata-2.0.tex @@ -0,0 +1,66 @@ +\section{Version 2.0} + +This errata applies to version 2.0 of the BattleTech: Outworlds Wastes rules. + +\subsection{Force Maintenance and Improvements} + +Update the \emph{repair} rule to make motive system damage free to repair. + +\begin{description} + +\item {\bfseries Repair}: Pay 25\% of the C-bill cost, rounded up, to repair all internal damage and critical components for a unit that has not been \emph{destroyed}. +If the pilot/crew was killed, the repair cost includes a 5/6 pilot or crew that may be \emph{trained}. +Armor and motive systems are repaired for free. +For Omni units, the repair cost is based upon the fielded variant. + +\end{description} + +\subsection{Advanced Force Maintenance and Improvements} + +\subsubsection{Contracts} + +Add the following new optional rules. + +\begin{description} + +\item {\bfseries Contracts}: Negotiate the terms of your employment to receive lower objective payments in exchange for reduced repair costs. +All contract terms start at level 1. +Commanders may raise the level of contract terms in pairs. +For example, to go from level 1 in Repair Costs to level 2, a commander must also go to level 2 in either Objective Pay or Salvage. + +Multiply the \emph{repair} and \emph{replace} costs by the percentage given by the Repair Costs level. +Multiply the C-bills earned from objectives by the percentage given by Objective Pay level. +Multiply the C-bills earned from salvage by the percentage given by the Salvage level. +Also, commanders may only add a portion of the enemy units destroyed to their force, given by the total number of enemy units destroyed multiplied by the percentage given by the Salvage level, rounded up. + +\begin{table}[!h] +\ifthenelse{\not \equal{\outworldsMode}{mode-web}}{\fontfamily{Montserrat-LF}}{\small}\selectfont +\centering +\begin{tabular}{!{\Vline{1pt}} m{5em} | m{8em} | m{8em} | m{8em} !{\Vline{1pt}}} +\Hline{1pt} +\rowcolor{black!30} \bfseries{Level} & \bfseries{Objective Pay} & \bfseries{Salvage} & \bfseries{Repair Costs} \\ +\Hline{1pt} +1 & 100\% & 100\% & 100\% \\ +2 & 75\% & 65\% & 80\% \\ +3 & 50\% & 35\% & 60\% \\ +4 & 25\% & 0\% & 40\% \\ +5 & 0\% & - & 20\% \\ +\Hline{1pt} +\end{tabular} +\caption*{Contract Terms} +\end{table} + +This optional rule cannot be used when using \emph{BattleTech: Chaos Campaign} rules from the \emph{Hot Spots: Hinterlands} sourcebook or the \emph{BattleTech: Mercenaries} box set. + +\item {\bfseries Timetables}: Maintenance activities take time to complete. +\emph{Repair} takes 1 scenario to complete. +\emph{Replace} and \emph{Refit} take two scenarios to complete. +Commanders may pay double the C-bill cost to reduce this time by 1 scenario. +Also, pilots only heal one point of damage between scenarios. + +\end{description} + +\subsubsection{Dropship Customization} + +Double the percentage benefits and detriments for all improvement levels. +For example, Level 1 of Machine Shop now grants a 10\% decrease in salvage costs instead of a 5\% decrease. diff --git a/rules/11-Errata/index.tex b/rules/11-Errata/index.tex index 4a1cc5a..136d1a7 100644 --- a/rules/11-Errata/index.tex +++ b/rules/11-Errata/index.tex @@ -1,6 +1,10 @@ -This errata document is current as of 18 October 2024. +This errata document is current as of 5 December 2024. -\input{11-Errata/0-Errata-1.1.tex} +\input{11-Errata/2-Errata-2.0.tex} + +\newpage + +\input{11-Errata/1-Errata-1.1.tex} \newpage diff --git a/rules/13-Instant-Action/0-Intro.tex b/rules/13-Instant-Action/0-Intro.tex index 06eb83b..40ea5c1 100644 --- a/rules/13-Instant-Action/0-Intro.tex +++ b/rules/13-Instant-Action/0-Intro.tex @@ -1,6 +1,6 @@ \emph{BattleTech: Instant Action} is a supplement that is intended to add depth and variety to pickup games. \emph{BattleTech: Instant Action} missions can be used to expand the number of casual scenarios available for \emph{BattleTech: Outworlds Wastes}. -This guide is for \emph{BattleTech: Outworlds Wastes} version 2.0 and \emph{BattleTech: Instant Action} version 4.0. +This guide is for \emph{BattleTech: Outworlds Wastes} version 3.0 and \emph{BattleTech: Instant Action} version 4.1. \emph{BattleTech: Instant Action} is available as a free PDF to download online at diff --git a/rules/13-Instant-Action/1-Missions.tex b/rules/13-Instant-Action/1-Missions.tex index a299f05..7ecd053 100644 --- a/rules/13-Instant-Action/1-Missions.tex +++ b/rules/13-Instant-Action/1-Missions.tex @@ -22,9 +22,8 @@ The first side receives 37.5\% of the C-bills and the second side receives 62.5\% of the C-bills. The first side receives 2,625,000 C-bills and the second side receives 4,375,000 C-bills. -\item {\bfseries Ambush}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the Confront side's non-infantry units \emph{destroyed} or withdrawing. -If the Hold side receives double the percentage of the Confront side's non-infantry units that are \emph{destroyed} or withdrawing, up to 100\%. -For example, if 28\% of the Confront side's non-infantry units are \emph{destroyed} or withdrawing, then the Hold side receives 56\% of the C-bills, or 3,920,000 C-bills, and the Confront side receives the remaining 44\% of the C-bills, or 3,080,000 C-bills. +\item {\bfseries Capture and Control}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of zones each side controls. +For example, if the Hold side controls 2 of the 3 Control Zones, then the Hold side receives 66.7\% of the C-bills, or 4,666,667 C-bills, and the Confront side receives the remaining 33.3\% of the C-bills, or 2,333,333 C-bills. \item {\bfseries Scanner Drop}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of target hexes with beacons placed. For example, if the Recon side placed 4 beacons, then the Recon side receives 4,666,667 C-bills and the Confront side receives the remaining 2,333,333 C-bills. diff --git a/rules/3-Force-Management/1-Force-Maintenance.tex b/rules/3-Force-Management/1-Force-Maintenance.tex index 53097cb..b708c33 100644 --- a/rules/3-Force-Management/1-Force-Maintenance.tex +++ b/rules/3-Force-Management/1-Force-Maintenance.tex @@ -22,9 +22,9 @@ See \emph{BattleTech: Total Warfare} for the definition of \emph{destroyed} for different types of units. An abandoned unit is considered \emph{destroyed} if the commander does not control the field at the end of the scenario. -\item {\bfseries Repair}: Pay 25\% of the C-bill cost, rounded up, to repair all internal damage, critical components, and motive systems for a unit that has not been \emph{destroyed}. +\item {\bfseries Repair}: Pay 25\% of the C-bill cost, rounded up, to repair all internal damage and critical components for a unit that has not been \emph{destroyed}. If the pilot/crew was killed, the repair cost includes a 5/6 pilot or crew that may be \emph{trained}. -Armor is repaired for free. +Armor and motive systems are repaired for free. For Omni units, the repair cost is based upon the fielded variant. \item {\bfseries Recruit}: Pay 50\% of the C-bill cost, rounded up, to replace troops in an infantry or Battle Armor unit that was not \emph{destroyed}. diff --git a/rules/3-Force-Management/3-Advanced-Force-Maintenance-allegiance.tex b/rules/3-Force-Management/3-Advanced-Force-Maintenance-allegiance.tex index 1025781..03989c0 100644 --- a/rules/3-Force-Management/3-Advanced-Force-Maintenance-allegiance.tex +++ b/rules/3-Force-Management/3-Advanced-Force-Maintenance-allegiance.tex @@ -10,4 +10,4 @@ \end{itemize} -This optional rule is incompatible when using \emph{BattleTech: Outworlds Wastes} with the \emph{BattleTech: Mercenaries} box set rules for \emph{BattleTech: Chaos Campaign}. +This optional rule cannot be used when using \emph{BattleTech: Chaos Campaign} rules from the \emph{Hot Spots: Hinterlands} sourcebook or the \emph{BattleTech: Mercenaries} box set. diff --git a/rules/3-Force-Management/3-Advanced-Force-Maintenance-contracts.tex b/rules/3-Force-Management/3-Advanced-Force-Maintenance-contracts.tex new file mode 100644 index 0000000..6850bb9 --- /dev/null +++ b/rules/3-Force-Management/3-Advanced-Force-Maintenance-contracts.tex @@ -0,0 +1,26 @@ +\item {\bfseries Contracts}: Negotiate the terms of your employment. +The default contract is Type A - 100\% Objective Pay and Salvage Received, but 0\% Repair Coverage. +Commanders may select a different type of contract to have more repairs covered in exchange for lower payouts from scenarios. + +Reduce the \emph{repair}, \emph{replace}, and \emph{recruit} costs by the percentage given by the Repair Costs level. +Multiply the C-bills earned from objectives by the percentage given by Objective Pay level. +Multiply the C-bills earned from salvage by the percentage given by the Salvage Received level. +Also, commanders may only add a portion of the enemy units destroyed to their force, given by the total number of enemy units destroyed multiplied by the percentage given by the Salvage level, rounded up. + +\begin{table}[!h] +\ifthenelse{\not \equal{\outworldsMode}{mode-web}}{\fontfamily{Montserrat-LF}}{\small}\selectfont +\centering +\begin{tabular}{!{\Vline{1pt}} m{5em} | m{10em} | m{10em} | m{10em} !{\Vline{1pt}}} +\Hline{1pt} +\rowcolor{black!30} \bfseries{Type} & \bfseries{Objective Pay} & \bfseries{Salvage Received} & \bfseries{Repair Coverage} \\ +\Hline{1pt} +A & 100\% & 100\% & 0\% \\ +B & 100\% & 65\% & 30\% \\ +C & 75\% & 100\% & 30\% \\ +D & 75\% & 65\% & 50\% \\ +\Hline{1pt} +\end{tabular} +\caption*{Contract Terms} +\end{table} + +This optional rule cannot be used when using \emph{BattleTech: Chaos Campaign} rules from the \emph{Hot Spots: Hinterlands} sourcebook or the \emph{BattleTech: Mercenaries} box set. diff --git a/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-machine.tex b/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-machine.tex index a77f2db..b2c4a8d 100644 --- a/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-machine.tex +++ b/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-machine.tex @@ -10,26 +10,26 @@ \rowcolor{black!30} \bfseries{Level} & \bfseries{Benefit} \\ \Hline{1pt} \multirow{2}{*}{-2} - & 10\% increase in salvage costs \\ - & 10\% decrease in salvage revenue \\ + & 20\% increase in salvage costs \\ + & 20\% decrease in salvage revenue \\ \hline \multirow{2}{*}{-1} - & 5\% increase in salvage costs \\ - & 5\% decrease in salvage revenue \\ + & 10\% increase in salvage costs \\ + & 10\% decrease in salvage revenue \\ \hline 0 & No change \\ \hline \multirow{2}{*}{1} - & 5\% decrease in salvage costs \\ - & 5\% increase in salvage revenue \\ -\hline -\multirow{2}{*}{2} & 10\% decrease in salvage costs \\ & 10\% increase in salvage revenue \\ \hline +\multirow{2}{*}{2} + & 20\% decrease in salvage costs \\ + & 20\% increase in salvage revenue \\ +\hline \multirow{2}{*}{3} - & 15\% decrease in salvage costs \\ - & 15\% increase in salvage revenue \\ + & 30\% decrease in salvage costs \\ + & 30\% increase in salvage revenue \\ \Hline{1pt} \end{tabular} \caption*{DropShip Machine Shop Customization} diff --git a/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-maintaince.tex b/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-maintaince.tex index 8d952db..8ac1e03 100644 --- a/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-maintaince.tex +++ b/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-maintaince.tex @@ -17,22 +17,22 @@ \Hline{1pt} \rowcolor{black!30} \bfseries{Level} & \bfseries{Benefit} \\ \Hline{1pt} --2 & 10\% increase in repair, replace, and refit costs for unit type \\ +-2 & 20\% increase in repair, replace, and refit costs for unit type \\ \hline --1 & 5\% increase in repair, replace, and refit costs for unit type \\ +-1 & 10\% increase in repair, replace, and refit costs for unit type \\ \hline 0 & No change \\ \hline \multirow{2}{*}{1} - & 5\% decrease in repair, replace, and refit costs for unit type \\ + & 10\% decrease in repair, replace, and refit costs for unit type \\ & 1 free repair of 1 critical hit or 2 motive hits after each mission \\ \hline \multirow{2}{*}{2} - & 10\% decrease in repair, replace, and refit costs for unit type \\ + & 20\% decrease in repair, replace, and refit costs for unit type \\ & 2 free repairs of 1 critical hit or 2 motive hits after each mission \\ \hline \multirow{2}{*}{3} - & 15\% decrease in repair, replace, and refit costs for unit type \\ + & 30\% decrease in repair, replace, and refit costs for unit type \\ & 3 free repairs of 1 critical hit or 2 motive hits after each mission \\ \Hline{1pt} \end{tabular} diff --git a/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-quarters.tex b/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-quarters.tex index 3bdf489..c89dbf5 100644 --- a/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-quarters.tex +++ b/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-quarters.tex @@ -8,17 +8,17 @@ \Hline{1pt} \rowcolor{black!30} \bfseries{Level} & \bfseries{Benefit} \\ \Hline{1pt} --2 & 10\% increase in recruiting costs \\ +-2 & 20\% increase in recruiting costs \\ \hline --1 & 5\% increase in recruiting costs \\ +-1 & 10\% increase in recruiting costs \\ \hline 0 & No change \\ \hline - 1 & 5\% decrease in recruiting costs \\ + 1 & 10\% decrease in recruiting costs \\ \hline - 2 & 10\% decrease in recruiting costs \\ + 2 & 20\% decrease in recruiting costs \\ \hline - 3 & 15\% decrease in recruiting costs \\ + 3 & 30\% decrease in recruiting costs \\ \Hline{1pt} \end{tabular} \caption*{DropShip Infantry Quarters Customization} diff --git a/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-simulators.tex b/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-simulators.tex index 3c6a0b9..1400852 100644 --- a/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-simulators.tex +++ b/rules/3-Force-Management/3-Advanced-Force-Maintenance-dropships-simulators.tex @@ -8,18 +8,18 @@ \Hline{1pt} \rowcolor{black!30} \bfseries{Level} & \bfseries{Benefit} \\ \Hline{1pt} --2 & 10\% increase in training costs \\ +-2 & 20\% increase in training costs \\ \hline --1 & 5\% increase in training costs \\ +-1 & 10\% increase in training costs \\ \hline 0 & No change \\ \hline - 1 & 5\% decrease in training costs \\ + 1 & 10\% decrease in training costs \\ \hline - 2 & 10\% decrease in training costs \\ + 2 & 20\% decrease in training costs \\ & +1 to rolls for SPAs \\ \hline - 3 & 15\% decrease in training costs \\ + 3 & 30\% decrease in training costs \\ & +2 to rolls for SPAs \\ \Hline{1pt} \end{tabular} diff --git a/rules/3-Force-Management/3-Advanced-Force-Maintenance-timetables.tex b/rules/3-Force-Management/3-Advanced-Force-Maintenance-timetables.tex new file mode 100644 index 0000000..a612b51 --- /dev/null +++ b/rules/3-Force-Management/3-Advanced-Force-Maintenance-timetables.tex @@ -0,0 +1,5 @@ +\item {\bfseries Timetables}: Maintenance activities take time to complete. +\emph{Repair} takes 1 scenario to complete. +\emph{Replace} and \emph{Refit} take two scenarios to complete. +Commanders may pay double the C-bill cost to reduce this time by 1 scenario. +Also, pilots only heal one point of damage between scenarios. diff --git a/rules/3-Force-Management/index.tex b/rules/3-Force-Management/index.tex index 2320a2c..8813b8a 100644 --- a/rules/3-Force-Management/index.tex +++ b/rules/3-Force-Management/index.tex @@ -26,24 +26,28 @@ \subsection{Advanced Force Maintenance and Improvements} \begin{description} +\input{3-Force-Management/3-Advanced-Force-Maintenance-allegiance.tex} + +\input{3-Force-Management/3-Advanced-Force-Maintenance-contracts.tex} + \input{3-Force-Management/3-Advanced-Force-Maintenance-capture.tex} \input{3-Force-Management/3-Advanced-Force-Maintenance-retrain.tex} -\input{3-Force-Management/3-Advanced-Force-Maintenance-granular-repair.tex} - -\input{3-Force-Management/3-Advanced-Force-Maintenance-ammo.tex} +\newpage \input{3-Force-Management/3-Advanced-Force-Maintenance-conscripts.tex} \input{3-Force-Management/3-Advanced-Force-Maintenance-anti-mech.tex} -\newpage +\input{3-Force-Management/3-Advanced-Force-Maintenance-ammo.tex} -\input{3-Force-Management/3-Advanced-Force-Maintenance-allegiance.tex} +\input{3-Force-Management/3-Advanced-Force-Maintenance-granular-repair.tex} \input{3-Force-Management/3-Advanced-Force-Maintenance-refit.tex} +\input{3-Force-Management/3-Advanced-Force-Maintenance-timetables.tex} + \newpage \input{3-Force-Management/3-Advanced-Force-Maintenance-quirks.tex} diff --git a/rules/5-Conversion/2-Chaos.tex b/rules/5-Conversion/2-Chaos.tex index c182165..a2d3dd9 100644 --- a/rules/5-Conversion/2-Chaos.tex +++ b/rules/5-Conversion/2-Chaos.tex @@ -1,6 +1,6 @@ -\emph{BattleTech: Chaos Campaign} provides campaign rules that have lower complexity than \emph{BattleTech: Campaign Operations} or \emph{BattleTech: Outworlds Wastes} and is available as a free PDF. +\emph{BattleTech: Chaos Campaign} provides campaign rules that have lower complexity than \emph{BattleTech: Campaign Operations} and is available as a free PDF. The Chaos Campaign rules are used for campaigns in \emph{BattleTech: Chaos Campaign: Succession Wars} as well as \emph{BattleTech: Spotlight On} and \emph{BattleTech: Turning Points} publications and \emph{Shrapnel}, the BattleTech magazine. -The \emph{BattleTech: Mercenaries} box set adds a contract system for the \emph{BattleTech: Chaos Campaign} system. +The \emph{Hot Spots: Hinterlands} sourcebook or the \emph{BattleTech: Mercenaries} box set adds a contract system for the \emph{BattleTech: Chaos Campaign} system. \emph{BattleTech: Outworlds Wastes} can be used as the logistics system for \emph{BattleTech: Chaos Campaign} with the \emph{BattleTech: Mercenaries} box set extension. diff --git a/scenarios/league/antallos.odt b/scenarios/league/antallos.odt index c1a44ee..16c8ccd 100644 Binary files a/scenarios/league/antallos.odt and b/scenarios/league/antallos.odt differ diff --git a/scenarios/league/antallos.pdf b/scenarios/league/antallos.pdf index 86bba1d..3828d6f 100644 Binary files a/scenarios/league/antallos.pdf and b/scenarios/league/antallos.pdf differ