diff --git a/rules/3-Force-Maintenance/7-Quirks-custom.tex b/rules/3-Force-Maintenance/7-Quirks-custom.tex index 6ecfcf9..02825f3 100644 --- a/rules/3-Force-Maintenance/7-Quirks-custom.tex +++ b/rules/3-Force-Maintenance/7-Quirks-custom.tex @@ -4,7 +4,7 @@ Pay 5\% of the unit's cost in SP per positive quirk point to add a positive quirk. For each positive quirk, commanders must select negative quirks with a total value greater than or equal to the positive quirk's point value. -Increase the repair and replacement costs by 5\% for each positive quirk point purchased. +Increase the unit's SP costs by 5\% for each positive quirk point purchased. See \emph{BattleTech: Campaign Operations} p. 255 for a table summarizing which quirks may be applied to which unit types. The following quirks may added to your units: Positive Design Quirks: