diff --git a/rules/0-Introduction/index-quickstart.tex b/rules/0-Introduction/index-quickstart.tex index 3f698a8..a1fe050 100644 --- a/rules/0-Introduction/index-quickstart.tex +++ b/rules/0-Introduction/index-quickstart.tex @@ -34,7 +34,7 @@ \subsubsection*{Acknowledgments} \subsubsection*{Version} % -------------------------------------------------------------------------------- -This document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 4 December 2024. +This document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 5 December 2024. \newpage diff --git a/rules/0-Introduction/index.tex b/rules/0-Introduction/index.tex index 8557cdf..0330083 100644 --- a/rules/0-Introduction/index.tex +++ b/rules/0-Introduction/index.tex @@ -34,7 +34,7 @@ \subsubsection*{Acknowledgments} \subsubsection*{Version} % -------------------------------------------------------------------------------- -This \ifthenelse{\equal{\outworldsMode}{mode-web}}{website is current as of \today}{document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 4 December 2024}. +This \ifthenelse{\equal{\outworldsMode}{mode-web}}{website is current as of \today}{document is for \emph{BattleTech: Outworlds Wastes} version 3.0-beta, 5 December 2024}. \newpage \vspace*{\fill} diff --git a/rules/11-Errata/index.tex b/rules/11-Errata/index.tex index f553e36..136d1a7 100644 --- a/rules/11-Errata/index.tex +++ b/rules/11-Errata/index.tex @@ -1,4 +1,4 @@ -This errata document is current as of 4 December 2024. +This errata document is current as of 5 December 2024. \input{11-Errata/2-Errata-2.0.tex} diff --git a/rules/13-Instant-Action/0-Intro.tex b/rules/13-Instant-Action/0-Intro.tex index 06eb83b..40ea5c1 100644 --- a/rules/13-Instant-Action/0-Intro.tex +++ b/rules/13-Instant-Action/0-Intro.tex @@ -1,6 +1,6 @@ \emph{BattleTech: Instant Action} is a supplement that is intended to add depth and variety to pickup games. \emph{BattleTech: Instant Action} missions can be used to expand the number of casual scenarios available for \emph{BattleTech: Outworlds Wastes}. -This guide is for \emph{BattleTech: Outworlds Wastes} version 2.0 and \emph{BattleTech: Instant Action} version 4.0. +This guide is for \emph{BattleTech: Outworlds Wastes} version 3.0 and \emph{BattleTech: Instant Action} version 4.1. \emph{BattleTech: Instant Action} is available as a free PDF to download online at diff --git a/rules/13-Instant-Action/1-Missions.tex b/rules/13-Instant-Action/1-Missions.tex index a299f05..7ecd053 100644 --- a/rules/13-Instant-Action/1-Missions.tex +++ b/rules/13-Instant-Action/1-Missions.tex @@ -22,9 +22,8 @@ The first side receives 37.5\% of the C-bills and the second side receives 62.5\% of the C-bills. The first side receives 2,625,000 C-bills and the second side receives 4,375,000 C-bills. -\item {\bfseries Ambush}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the Confront side's non-infantry units \emph{destroyed} or withdrawing. -If the Hold side receives double the percentage of the Confront side's non-infantry units that are \emph{destroyed} or withdrawing, up to 100\%. -For example, if 28\% of the Confront side's non-infantry units are \emph{destroyed} or withdrawing, then the Hold side receives 56\% of the C-bills, or 3,920,000 C-bills, and the Confront side receives the remaining 44\% of the C-bills, or 3,080,000 C-bills. +\item {\bfseries Capture and Control}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of zones each side controls. +For example, if the Hold side controls 2 of the 3 Control Zones, then the Hold side receives 66.7\% of the C-bills, or 4,666,667 C-bills, and the Confront side receives the remaining 33.3\% of the C-bills, or 2,333,333 C-bills. \item {\bfseries Scanner Drop}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of target hexes with beacons placed. For example, if the Recon side placed 4 beacons, then the Recon side receives 4,666,667 C-bills and the Confront side receives the remaining 2,333,333 C-bills.