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euclideanRhythms.js
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// Declarations
const framerate = 60;
let WIDTH;
let HEIGHT;
let radius;
let bpmSlider;
let stopPlaying;
let button;
let framesPerNote;
let framesCount;
// Objects declaration
let circleSeq1;
let circleSeq2;
let circleSeq3;
let circleSeq4;
// Pattern update variables
let note1;
let note2;
let note3;
let note4;
// Sound variables
let e3Sound;
let fs3Sound;
let a3Sound;
let cs4Sound;
function preload() {
soundFormats('mp3');
e3Sound = loadSound('sounds/eucl-e3');
fs3Sound = loadSound('sounds/eucl-fs3');
a3Sound = loadSound('sounds/eucl-a3');
cs4Sound = loadSound('sounds/eucl-cs4');
}
function initialise() {
radius = WIDTH / 16;
// Initialise bpm slider and global frame clock
bpmSlider = createSlider(2, 12, 7, 1);
bpmSlider.addClass("mySliders");
bpmSlider.position(WIDTH / 2 - radius, HEIGHT / 8);
framesCount = 0;
framesPerNote = int(framerate / bpmSlider.value());
// Play-pause button
stopPlaying = true;
button = createButton("play");
button.position(50, 20);
button.mousePressed(togglePlaying);
// Init sequencer objects
circleSeq1 = new CircleSequencer (
WIDTH / 5,
HEIGHT / 2,
"#FF64FF",
radius,
2,
8,
e3Sound,
framesPerNote
);
circleSeq2 = new CircleSequencer (
WIDTH / 5 * 2,
HEIGHT / 2,
"#ff8000",
radius,
2,
9,
fs3Sound,
framesPerNote
);
circleSeq3 = new CircleSequencer (
WIDTH / 5 * 3,
HEIGHT / 2,
"#00cc00",
radius,
3,
8,
a3Sound,
framesPerNote
);
circleSeq4 = new CircleSequencer (
WIDTH / 5 * 4,
HEIGHT / 2,
"#00c6ee",
radius,
5,
11,
cs4Sound,
framesPerNote
);
}
function setup() {
WIDTH = windowWidth;
HEIGHT = windowHeight;
createCanvas(WIDTH, HEIGHT);
frameRate(framerate);
angleMode(RADIANS);
rectMode(CENTER);
colorMode(RGB);
// preload();
initialise();
}
function draw() {
background("#4D7092");
// Update clock ( bpmSlider.value() )
if (framesCount == framesPerNote) {
framesCount = 0;
let temp = int(framerate / bpmSlider.value());
if (temp != framesPerNote){
framesPerNote = temp;
// circleSeq -> new clock rate
circleSeq1.setFramesPerNote(framesPerNote);
circleSeq2.setFramesPerNote(framesPerNote);
circleSeq3.setFramesPerNote(framesPerNote);
circleSeq4.setFramesPerNote(framesPerNote);
}
}
framesCount++;
push();
circleSeq1.updateFrame(stopPlaying);
pop();
push();
circleSeq2.updateFrame(stopPlaying);
pop();
push();
circleSeq3.updateFrame(stopPlaying);
pop();
push();
circleSeq4.updateFrame(stopPlaying);
pop();
}
// play - stop
function togglePlaying(){
if (stopPlaying == false){
button.html("play");
stopPlaying = true;
}
else {
button.html("pause");
stopPlaying = false;
}
}
// TODO:
// Rotation
// Fix Firefox audio issues