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premake5.lua
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workspace "GAMES202"
architecture "x64"
configurations
{
"Debug",
"Release"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "Homework0"
location "Homework0"
kind "ConsoleAPP"
language "C++"
targetdir("bin/" ..outputdir.."/%{prj.name}")
objdir("bin-int/" ..outputdir.."/%{prj.name}")
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"public/**.h",
"public/**.cpp",
"public/**.c"
}
includedirs
{
--"%{prj.name}/vendor/spdlog/include",
"vendor/include",
"public"
}
libdirs
{
"vendor/lib"
}
links
{
"assimp-vc143-mt",
"glfw3_mt",
"opengl32"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "on"
systemversion "10.0.19041.0"
filter "configurations:Debug"
defines "DEBUG"
symbols "on"
filter "configurations:Release"
defines "NDEBUG"
optimize "on"
project "Homework1"
location "Homework1"
kind "ConsoleAPP"
language "C++"
targetdir("bin/" ..outputdir.."/%{prj.name}")
objdir("bin-int/" ..outputdir.."/%{prj.name}")
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"public/**.h",
"public/**.cpp",
"public/**.c"
}
includedirs
{
--"%{prj.name}/vendor/spdlog/include",
"vendor/include",
"public"
}
libdirs
{
"vendor/lib"
}
links
{
"assimp-vc143-mt",
"glfw3_mt",
"opengl32"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "on"
systemversion "10.0.19041.0"
filter "configurations:Debug"
defines "DEBUG"
symbols "on"
filter "configurations:Release"
defines "NDEBUG"
optimize "on"