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bits.go
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bits.go
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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package math
//IEEE float: 1 sign 8 expo 23 mantissa
//IEEE double: 1 sign 11 expo 52 mantissa
// Constants used for various operations.
const (
Totalsize = 32
MantissaSize = 23
ExponentSize = 8
Signsize = 1
//uvnan = 0x7FF8000000000001
//0111 1111 1111 1000 0000 0000 0000 0000
//0000 0000 0000 0000 0000 0000 0000 0001
Uvnan = 0x7FC00001
//0111 1111 1100 0000
//0000 0000 0000 0001
//uvinf = 0x7FF0000000000000
//0111 1111 1111 0000 0000 0000 0000 0000
//0000 0000 0000 0000 0000 0000 0000 0000
Uvinf = 0x7F800000
//0111 1111 1000 0000
//0000 0000 0000 0000
//uvneginf = 0xFFF0000000000000
//1111 1111 1111 0000 0000 0000 0000 0000
//0000 0000 0000 0000 0000 0000 0000 0000
Uvneginf = 0xFF800000
//1111 1111 1000 0000
//0000 0000 0000 0000
//mask = 0x7FF
//0111 1111 1111
//mask for exponent part
Mask = 0xFF
//1111 1111
//shift = 64-11-1
Shift = Totalsize - ExponentSize - Signsize
//bias = 1023
//bias = (2 ^ (exponentSize - 1)) - 1
Bias = 127
)
// Inf returns positive infinity if sign >= 0, negative infinity if sign < 0.
func Inf(sign int) float32 {
var v uint32
if sign >= 0 {
v = Uvinf
} else {
v = Uvneginf
}
return Float32frombits(v)
}
// NaN returns an IEEE 754 ``not-a-number'' value.
func NaN() float32 { return Float32frombits(Uvnan) }
// IsNaN reports whether f is an IEEE 754 ``not-a-number'' value.
func IsNaN(f float32) (is bool) {
// IEEE 754 says that only NaNs satisfy f != f.
// To avoid the floating-point hardware, could use:
// x := Float32bits(f);
// return uint32(x>>shift)&mask == mask && x != uvinf && x != uvneginf
return f != f
}
// IsInf reports whether f is an infinity, according to sign.
// If sign > 0, IsInf reports whether f is positive infinity.
// If sign < 0, IsInf reports whether f is negative infinity.
// If sign == 0, IsInf reports whether f is either infinity.
func IsInf(f float32, sign int) bool {
// Test for infinity by comparing against maximum float.
// To avoid the floating-point hardware, could use:
// x := Float64bits(f);
// return sign >= 0 && x == uvinf || sign <= 0 && x == uvneginf;
return sign >= 0 && f > MaxFloat32 || sign <= 0 && f < -MaxFloat32
}
// normalize returns a normal number y and exponent exp
// satisfying x == y × 2**exp. It assumes x is finite and non-zero.
func normalize(x float32) (y float32, exp int) {
const SmallestNormal = 1.175494350822287507968736537222245677818665556e-38 // 2**-126
if Abs(x) < SmallestNormal {
return x * (1 << 23), -23
}
return x, 0
}