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Player.java
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Player.java
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import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Image;
import javax.swing.ImageIcon;
import java.awt.Rectangle;
import javax.swing.ImageIcon;
public class Player{
//Positionen
private int x;
private int y;
//Storleken
private int width;
private int height;
private int speed = 10;
private Game game;
//Statusar
private int power = 0;
//Gjorde denna konstruktor för att klienten inte skulle klaga
public Player(Dimension size){
this.x = 32;
this.y = 32;
this.width = (int)size.getWidth();
this.height = (int)size.getHeight();
}
public Player(Game g, Dimension size){
this(size);
Dimension d = g.getPreferredSize();
this.x = (int)d.getWidth() / 2;
this.y = (int)d.getHeight() / 2;
this.game = g;
}
public Player(int startX, int startY, Dimension size){
this(size);
this.x = startX;
this.y = startY;
}
//Getters
public int getX(){
return this.x;
}
public int getY(){
return this.y;
}
public int getXCenter(){
return (this.width + this.x*2) / 2;
}
public int getYCenter(){
return (this.height + this.y*2) / 2;
}
public int getWidth(){
return this.width;
}
public int getHeight(){
return this.height;
}
public int getSpeed(){
return this.speed;
}
public Rectangle getBounds(){
Rectangle r = new Rectangle(this.x, this.y, this.width, this.height);
return r;
}
//Setters
public void setX(int x){
this.x = x;
}
public void setY(int y){
this.y = y;
}
public void setSpeed(int s){
this.speed = s;
}
//dir [0] är 1, 0 eller -1 för hur player rör sig i x-led
//returnerar en rectangle där player hamnar om den rör sig nu
public Rectangle willMove(int[] dir){
Rectangle r = new Rectangle(this.x + (dir[0] * this.speed), this.y + (dir[1] * this.speed), this.width, this.height);
return r;
}
public void moveRight(){
this.x += this.speed;
}
public void moveLeft(){
this.x -= this.speed;
}
public void moveUp(){
this.y -= this.speed;
}
public void moveDown(){
this.y += this.speed;
}
public void move(int[] dir){
this.x += dir[0] * this.speed;
this.y += dir[1] * this.speed;
}
public Bomb plantBomb(){
//Checka status etc
Bomb b = new Bomb(new Dimension(this.width, this.height), this.power);
return b;
}
public void receiveStatus(Status s){
if(s.getName() == "Power"){
this.power++;
}
}
public void paint(Graphics2D g){
ImageIcon ii = new ImageIcon("Icons/Player/p1.png");
Image playerImage = ii.getImage();
//g.drawImage(playerImage, this.x, this.y, 40, 40, 0, 0, 20, 20,null);
g.fillRect(this.x, this.y, this.width, this.height);
}
}