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Map.java
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Map.java
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import java.math.*;
import java.util.ArrayList;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.IOException;
import javax.swing.ImageIcon;
public class Map{
private Tile[][] tiles;
private int tileWidth;
private int tileHeight;
private int nrTilesW;
private int nrTilesH;
private int nrStatuses;
private ArrayList<Status> status;
//width och height är hur mågna rutor på bredden resp höjden
public Map(int width, int height, int tw, int th){
this.tiles = new Tile[width][height];
this.nrTilesW = width;
this.nrTilesH = height;
this.tileWidth = tw;
this.tileHeight = th;
this.status = new ArrayList<Status>();
}
public Tile getTile(int x, int y){
int tileW = x / this.tileWidth;
int tileH = y / this.tileHeight;
return this.tiles[tileW][tileH];
}
/*public Rectangle getTileBounds(int x, int y){
int tileW = x / this.tileWidth;
int tileH = y / this.tileHeight;
if(this.tiles[tileW][tileH] != null){
Rectangle r = new Rectangle(tileW * this.tileWidth, tileH * this.tileHeight, this.tileWidth, this.tileHeight);
return r;
}
return null;
}*/
public void insertBomb(Bomb b, int x, int y){
int tileW = x / this.tileWidth;
int tileH = y / this.tileHeight;
b.setPos(tileW * this.tileWidth, tileH * this.tileHeight);
this.tiles[tileW][tileH].addBomb(b);
}
public void spawnStatus(){
this.tiles[3][1].addStatus(this.status.get(0));
}
//Returns a status if there is one in any of the tiles
//returnerar null annars
public Status addPlayer(Rectangle player){
Tile [] tiles = getRelevantTiles(player);
Status s = null;
for(Tile t : tiles){
t.addPlayer();
s = t.getStatus();
t.removeStatus();
}
return s;
}
public void removePlayer(Rectangle player){
/*int x1 = (int)player.getX();
int x2 = (int)(player.getX() + player.getWidth());
int y1 = (int)player.getY();
int y2 = (int)(player.getY() + player.getHeight());
Tile t1 = tileTranslate(x1, y1);
Tile t2 = tileTranslate(x2, y2);
Tile t3 = tileTranslate(x1, y2);
Tile t4 = tileTranslate(x2, y1);
t1.removePlayer();
t2.removePlayer();
t3.removePlayer();
t4.removePlayer();*/
Tile[] tiles = getRelevantTiles(player);
for(Tile t : tiles){
t.removePlayer();
}
}
//Help function for add and remove player
private Tile[] getRelevantTiles(Rectangle player){
Tile []relevantTiles = new Tile[4];
int x;
int y;
for(int i = 0; i < relevantTiles.length; i++){
x = (int)(player.getX() + player.getWidth()*(i % 2));
y = (int)(player.getY() + player.getWidth()*(i % 2));
relevantTiles[i] = tileTranslate(x, y);
}
return relevantTiles;
}
private Tile tileTranslate(int x, int y){
int tileW = x / this.tileWidth;
int tileH = y / this.tileHeight;
return this.tiles[tileW][tileH];
}
//Ser till att påverka rutorna som blir träffade av exposionen
public void bombExplode(Explosion e){
int x = e.getOriginX();
int y = e.getOriginY();
int expSize = e.getExpSize();
//Räkna ut hur många tiles som blir påverkade
int affectedTiles = expSize / this.tileWidth;
//Tile 0
int tileW = x / this.tileWidth;
int tileH = y / this.tileHeight;
this.tiles[tileW][tileH].removeImage();
this.tiles[tileW][tileH].removeBomb();
for (int i = 0; i < 4; i++) {
// 4 för att det är fyra explosioner
//Sin och cos gör att varje explosion tas en i taget i en cirkel
for (int j = 1; j <= affectedTiles; j++) {
int widthOffset = (int) Math.cos((Math.PI / 2) * i);
int heightOffset = (int) Math.sin((Math.PI / 2) * i);
int adjustedW = tileW + (widthOffset * j);
int adjustedH = tileH + (heightOffset * j);
if (adjustedW < this.nrTilesW && adjustedW >= 0 && adjustedH < this.nrTilesH && adjustedH >= 0) {
this.tiles[adjustedW][adjustedH].removeImage();
}
}
}
}
public void paint(Graphics2D g){
for(int i = 0; i<tiles.length; i++){
for(int j = 0; j < tiles[i].length; j++){
//Ritar miljön
if(tiles[i][j].getImage() != null){
g.drawImage(tiles[i][j].getImage(), i*tileWidth, j*tileHeight, (i+1)*tileWidth, (j+1)*tileHeight, 0, 0, 32, 32,null);
}
//Ritar statusar
Status s = tiles[i][j].getStatus();
if(s != null){
//Udda siffror här för det är så stor den är (106 x 94)
g.drawImage(s.getSybmol(), i*tileWidth, j*tileHeight, (i+1)*tileWidth, (j+1)*tileHeight, 0, 0, 106, 94,null);
}
}
}
}
//Läser av mappen och fyller tiles med images
//Returnar true om det lyckades, false annars
public boolean loadMap(String mapFile){
try{
BufferedReader reader = new BufferedReader(new FileReader(mapFile));
String line;
String[] lines = new String[this.nrTilesH + 1];
int counter = 0;
//Fyller en array med alla rader i textfilen
while((line = reader.readLine()) != null){
lines[counter] = line;
counter++;
}
//Hämtar och skapar listan med statusar
this.nrStatuses = Character.getNumericValue(lines[0].charAt(0));
Image icon;
for(int i = 0; i < this.nrStatuses; i++){
ImageIcon ii = new ImageIcon("Icons/Map/Power.png");
icon = ii.getImage();
Status newS = new Status(icon, "Power");
this.status.add(newS);
}
//Fyller mappen med images
for(int i = 0; i < this.nrTilesH; i++){
for(int j = 0; j < this.nrTilesW; j++){
char ch = lines[i+1].charAt(j);
//System.out.println("Första karaktären " + ch);
//Image icon;
if(ch == 'S'){
ImageIcon ii = new ImageIcon("Icons/Map/Stone.png");
icon = ii.getImage();
}
else if(ch == 'T'){
ImageIcon ii = new ImageIcon("Icons/Map/Wood.png");
icon = ii.getImage();
}
else if(ch == ' '){
icon = null;
}
else{
icon = null;
}
this.tiles[j][i] = new Tile(icon);
}
}
reader.close();
return true;
}catch(IOException e){
System.out.println("Jag kan inte den här mappen :( \n " + e);
return false;
}
}
}