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BombServer.java
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BombServer.java
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import java.util.ArrayList;
import java.util.Scanner;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JOptionPane;
import java.awt.Dimension;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.KeyAdapter;
import java.net.*;
import java.io.*;
public class BombServer extends JPanel{
private int portNumber = 4446;
private int serverPort = 4445;
private String groupIP = "228.5.6.7";
private String serverIP = "192.168.1.106";
private DatagramSocket server;
private static final int GAME_WIDTH = 720;
private static final int GAME_HEIGHT = 720;
//Hur många rutor som ska finnas på bredden och höjden
//Detta ger rutor som är 32*32
private static final int TILE_AMOUNT_W = 12;
private static final int TILE_AMOUNT_H = 12;
//Directions
private static final int[] MOVE_UP = new int[]{0,-1};
private static final int[] MOVE_RIGHT = new int[]{1,0};
private static final int[] MOVE_DOWN = new int[]{0,1};
private static final int[] MOVE_LEFT = new int[]{-1,0};
private int x = 0;
private int y = 0;
private Player player;
private ArrayList<Bomb> bombs = new ArrayList<Bomb>();
private ArrayList<Explosion> explosions = new ArrayList<Explosion>();
private Map gameMap;
//Storleken på en ruta
private int tileWidth;
private int tileHeight;
public BombServer(){
super();
//Räknar ut hur stor en ruta måste vara för att få plats med 25 på planen
this.tileWidth = GAME_WIDTH / TILE_AMOUNT_W;
this.tileHeight = GAME_HEIGHT / TILE_AMOUNT_H;
this.gameMap = new Map(TILE_AMOUNT_W, TILE_AMOUNT_H, this.tileWidth, this.tileHeight);
gameMap.loadMap("Maps/map2.txt");
gameMap.spawnStatus();
this.setPreferredSize(new Dimension(GAME_WIDTH,GAME_HEIGHT));
this.player = new Player(GAME_WIDTH/2, GAME_HEIGHT/2, new Dimension(this.tileWidth - 4, this.tileHeight - 4));
this.setFocusable(true);
}
@Override
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
//För att få smooth saker
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
gameMap.paint(g2d);
player.paint(g2d);
//Paint Bombs
for (Bomb b : this.bombs){
b.paint(g2d);
}
//Paint Explosions
for(Explosion e : this.explosions){
e.paint(g2d);
}
}
protected void packetHandler(String packet){
Scanner scan = new Scanner(packet);
//Checka OP code
//om det är move
playerAction((char)packet.charAt(0));
//om det är bomb
}
//SEND FUNCTIONS
//Skickar msg
private void sendMessage(String msg){
byte[] out = msg.getBytes();
try {
DatagramPacket response = new DatagramPacket(out, out.length, InetAddress.getByName(groupIP),
this.portNumber);
server.send(response);
System.out.println("Response sent");
} catch (IOException e) {
System.out.println(e);
}
}
// TODO: ta emot ID som argument
private void sendPlayerPosition(){
String x = Integer.toString(this.player.getX());
String y = Integer.toString(this.player.getY());
String msg = "move" + "," + x + "," + y;
sendMessage(msg);
}
private void sendBomb(Bomb b){
String x = Integer.toString(b.getX());
String y = Integer.toString(b.getY());
String width = Integer.toString(b.getWidth());
String height = Integer.toString(b.getHeight());
String explosionAmp = Integer.toString(b.getExplosionAmp());
String msg =
"bomb" + "," + x + "," + y + "," + width + "," + height + "," + explosionAmp;
sendMessage(msg);
}
private void playerAction(char action){
if(action == 'a'){
playerMove(MOVE_LEFT);
}
if(action == 'd'){
playerMove(MOVE_RIGHT);
}
if(action == 'w'){
playerMove(MOVE_UP);
}
if(action == 's'){
playerMove(MOVE_DOWN);
}
else if(action == ' '){
Bomb b = this.player.plantBomb();
this.gameMap.insertBomb(b, this.player.getXCenter(), this.player.getYCenter());
this.bombs.add(b);
System.out.println("DROP BOMB");
sendBomb(b);
}
}
private void playerMove(int[] dir){
if(playerCollide(dir) == false){
this.gameMap.removePlayer(this.player.getBounds());
player.move(dir);
Status s = this.gameMap.addPlayer(this.player.getBounds());
if (s != null){
this.player.receiveStatus(s);
}
//Skicka spelarens nya position
sendPlayerPosition();
}
}
//Tittar om x,y kolliderar med något i mappen
private boolean playerCollide(int[] dir){
Rectangle playerRect = this.player.willMove(dir);
int x = (int)playerRect.getX();
int y = (int)playerRect.getY();
// Utanför planen
if (x > GAME_WIDTH - this.tileWidth || x < 0 || y > GAME_HEIGHT - this.tileHeight || y < 0) {
return true;
}
//Övre högra
if (this.gameMap.getTile(x + this.player.getWidth(), y).obstructed()) {
return true;
}
//Undre högra
if (this.gameMap.getTile(x + this.player.getWidth(), y + this.player.getHeight()).obstructed()) {
return true;
}
//Undre vänstra
if (this.gameMap.getTile(x, y + this.player.getHeight()).obstructed()) {
return true;
}
//Övre vänstra
if(this.gameMap.getTile(x, y).obstructed()){
return true;
}
return false;
}
//Tittar vilka bomber som ska sprängas
private void bombAction(){
long currTime = System.currentTimeMillis();
for(int i = 0; i < this.bombs.size(); i++){
Bomb temp = this.bombs.get(i);
if(temp.willExplode(currTime)){
Explosion e = temp.explode();
this.explosions.add(e);
this.gameMap.bombExplode(e);
System.out.println("BOOOM");
this.bombs.remove(i);
}
currTime = System.currentTimeMillis();
}
}
private void removeExplosions(){
long currTime = System.currentTimeMillis();
for(int i = 0; i < this.explosions.size(); i++){
Explosion temp = this.explosions.get(i);
if(temp.isDone(currTime)){
this.explosions.remove(i);
}
currTime = System.currentTimeMillis();
}
}
private void checkCollision(){
for(Explosion e : this.explosions){
if(e.collide(player.getX(), player.getY(), player.getWidth(), player.getHeight())){
System.out.println("OUCH! Player hit!");
}
}
}
//Game loop
public void run(){
try{
server = new DatagramSocket(this.serverPort);
InetAddress group = InetAddress.getByName(this.groupIP);
Thread listener = new Thread(new ListenThreadServer(this,server));
listener.start();
}catch(IOException e){
System.out.println("Något gick fel i att joina multicasten" + e);
}
while(true){
bombAction();
removeExplosions();
//repaint();
checkCollision();
try{
Thread.sleep(10);
}catch(InterruptedException e){
String msg = String.format("Thread interrupted: %s", e.getMessage());
JOptionPane.showMessageDialog(this, msg, "Error",
JOptionPane.ERROR_MESSAGE);
}
}
}
}
class ListenThreadServer extends Thread{
private DatagramSocket listenSocket;
byte[] in = new byte[1024];
private DatagramPacket receivePacket = new DatagramPacket(in, in.length);
private BombServer bombServer;
public ListenThreadServer(BombServer bs, DatagramSocket ds){
this.listenSocket = ds;
this.bombServer = bs;
}
public void run() {
while (true) {
try{
listenSocket.receive(receivePacket);
System.out.println("Action received");
String s = new String(receivePacket.getData(), 0, receivePacket.getLength());
System.out.println(s);
this.bombServer.packetHandler(s);
}catch(IOException e){
System.out.println("Exiting now...");
}
}
}
}