-
Notifications
You must be signed in to change notification settings - Fork 0
/
BombClient.java
316 lines (270 loc) · 8.13 KB
/
BombClient.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
import java.util.ArrayList;
import java.util.Scanner;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JOptionPane;
import java.awt.Dimension;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.KeyAdapter;
import java.net.*;
import java.io.*;
public class BombClient extends JPanel{
private int portNumber = 4446;
private int serverPort = 4445;
private String groupIP = "228.5.6.7";
private String serverIP = "192.168.1.106";
private MulticastSocket client;
private static final int GAME_WIDTH = 720;
private static final int GAME_HEIGHT = 720;
//Hur många rutor som ska finnas på bredden och höjden
//Detta ger rutor som är 32*32
private static final int TILE_AMOUNT_W = 12;
private static final int TILE_AMOUNT_H = 12;
//Directions
private static final int[] MOVE_UP = new int[]{0,-1};
private static final int[] MOVE_RIGHT = new int[]{1,0};
private static final int[] MOVE_DOWN = new int[]{0,1};
private static final int[] MOVE_LEFT = new int[]{-1,0};
private int x = 0;
private int y = 0;
private Player player;
private ArrayList<Bomb> bombs = new ArrayList<Bomb>();
private ArrayList<Explosion> explosions = new ArrayList<Explosion>();
private Map gameMap;
//Storleken på en ruta
private int tileWidth;
private int tileHeight;
public BombClient(){
super();
//Räknar ut hur stor en ruta måste vara för att få plats med 25 på planen
this.tileWidth = GAME_WIDTH / TILE_AMOUNT_W;
this.tileHeight = GAME_HEIGHT / TILE_AMOUNT_H;
this.gameMap = new Map(TILE_AMOUNT_W, TILE_AMOUNT_H, this.tileWidth, this.tileHeight);
gameMap.loadMap("Maps/map2.txt");
gameMap.spawnStatus();
this.setPreferredSize(new Dimension(GAME_WIDTH,GAME_HEIGHT));
this.player = new Player(GAME_WIDTH/2, GAME_HEIGHT/2, new Dimension(this.tileWidth - 4, this.tileHeight - 4));
KeyBoardListener key = new KeyBoardListener();
this.addKeyListener(key);
this.setFocusable(true);
}
@Override
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
//För att få smooth saker
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
gameMap.paint(g2d);
player.paint(g2d);
//Paint Bombs
for (Bomb b : this.bombs){
b.paint(g2d);
}
//Paint Explosions
for(Explosion e : this.explosions){
e.paint(g2d);
}
}
protected void packetHandler(String packet){
Scanner scan = new Scanner(packet);
scan.useDelimiter(",");
String operation = scan.next();
//Om det har med player position att göra
if(operation.equals("move")){
//titta vilken player
//titta positionen och sätt den
int x = Integer.parseInt(scan.next());
int y = Integer.parseInt(scan.next());
updatePlayerPosition(x, y);
}
else if(operation.equals("bomb")){
int x = Integer.parseInt(scan.next());
int y = Integer.parseInt(scan.next());
int width = Integer.parseInt(scan.next());
int height = Integer.parseInt(scan.next());
int explosionAmp = Integer.parseInt(scan.next());
addBomb(x,y,width,height,explosionAmp);
}
scan.close();
}
//TODO ska också innehålla ID
private void updatePlayerPosition(int x, int y){
this.player.setX(x);
this.player.setY(y);
repaint();
}
private void addBomb(int x, int y, int width, int height, int expAmp){
Bomb b = new Bomb(new Dimension(width, height), expAmp);
this.gameMap.insertBomb(b, x, y);
this.bombs.add(b);
repaint();
}
private void playerAction(char action){
try {
byte[] out = String.valueOf(action).getBytes();
DatagramPacket sendMove = new DatagramPacket(out, out.length, InetAddress.getByName(this.serverIP),
this.serverPort);
this.client.send(sendMove);
System.out.println("Action sent!");
} catch(IOException e){
System.out.println(e);
}finally {
/* if (action == 'a') {
playerMove(MOVE_LEFT);
repaint();
}
if (action == 'd') {
playerMove(MOVE_RIGHT);
repaint();
}
if (action == 'w') {
playerMove(MOVE_UP);
repaint();
}
if (action == 's') {
playerMove(MOVE_DOWN);
repaint();
} else if (action == ' ') {
Bomb b = this.player.plantBomb();
this.gameMap.insertBomb(b, this.player.getXCenter(), this.player.getYCenter());
this.bombs.add(b);
System.out.println("DROP BOMB");
}*/
}
}
private void playerMove(int[] dir){
if(playerCollide(dir) == false){
this.gameMap.removePlayer(this.player.getBounds());
player.move(dir);
Status s = this.gameMap.addPlayer(this.player.getBounds());
if (s != null){
this.player.receiveStatus(s);
}
}
}
//Tittar om x,y kolliderar med något i mappen
private boolean playerCollide(int[] dir){
Rectangle playerRect = this.player.willMove(dir);
int x = (int)playerRect.getX();
int y = (int)playerRect.getY();
// Utanför planen
if (x > GAME_WIDTH - this.tileWidth || x < 0 || y > GAME_HEIGHT - this.tileHeight || y < 0) {
return true;
}
//Övre högra
if (this.gameMap.getTile(x + this.player.getWidth(), y).obstructed()) {
return true;
}
//Undre högra
if (this.gameMap.getTile(x + this.player.getWidth(), y + this.player.getHeight()).obstructed()) {
return true;
}
//Undre vänstra
if (this.gameMap.getTile(x, y + this.player.getHeight()).obstructed()) {
return true;
}
//Övre vänstra
if(this.gameMap.getTile(x, y).obstructed()){
return true;
}
return false;
}
//Tittar vilka bomber som ska sprängas
private void bombAction(){
long currTime = System.currentTimeMillis();
for(int i = 0; i < this.bombs.size(); i++){
Bomb temp = this.bombs.get(i);
if(temp.willExplode(currTime)){
Explosion e = temp.explode();
this.explosions.add(e);
this.gameMap.bombExplode(e);
System.out.println("BOOOM");
this.bombs.remove(i);
}
currTime = System.currentTimeMillis();
}
}
private void removeExplosions(){
long currTime = System.currentTimeMillis();
for(int i = 0; i < this.explosions.size(); i++){
Explosion temp = this.explosions.get(i);
if(temp.isDone(currTime)){
this.explosions.remove(i);
}
currTime = System.currentTimeMillis();
}
}
private void checkCollision(){
for(Explosion e : this.explosions){
if(e.collide(player.getX(), player.getY(), player.getWidth(), player.getHeight())){
System.out.println("OUCH! Player hit!");
}
}
}
//Game loop
public void run(){
//Connection med server
try{
client = new MulticastSocket(this.portNumber);
InetAddress group = InetAddress.getByName(this.groupIP);
client.joinGroup(group);
Thread listener = new Thread(new ListenThreadClient(this, client));
listener.start();
}catch(IOException e){
System.out.println("Något gick fel i att joina multicasten" + e);
}
while(true){
bombAction();
removeExplosions();
repaint();
checkCollision();
try{
Thread.sleep(10);
}catch(InterruptedException e){
String msg = String.format("Thread interrupted: %s", e.getMessage());
JOptionPane.showMessageDialog(this, msg, "Error",
JOptionPane.ERROR_MESSAGE);
}
}
}
public static void main(String[] args){
}
private class KeyBoardListener extends KeyAdapter{
public KeyBoardListener(){}
@Override
public void keyPressed(KeyEvent e){
char action = e.getKeyChar();
playerAction(action);
}
}
}
class ListenThreadClient extends Thread{
private MulticastSocket client;
byte[] in = new byte[1024];
private DatagramPacket receivePacket = new DatagramPacket(in, in.length);
private BombClient bombClient;
public ListenThreadClient(BombClient bc, MulticastSocket c){
this.client = c;
this.bombClient = bc;
}
public void run() {
while (true) {
try{
client.receive(receivePacket);
String s = new String(receivePacket.getData(), 0, receivePacket.getLength());
System.out.println(s);
this.bombClient.packetHandler(s);
}catch(IOException e){
System.out.println("Exiting now...");
}
}
}
}