-
Notifications
You must be signed in to change notification settings - Fork 0
/
ImmersiveBleeding.csproj
42 lines (37 loc) · 1.56 KB
/
ImmersiveBleeding.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageTags>openmod openmod-plugin unturned</PackageTags>
<RootNamespace>ImmersiveBleeding</RootNamespace>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<GenerateNugetPackage>true</GenerateNugetPackage>
<Product>FirstPlugin</Product>
<Nullable>enable</Nullable>
<WarningsAsErrors>nullable</WarningsAsErrors>
<NoWarn>$(NoWarn);NU1701;NU1702;CS0436</NoWarn>
<Version>0.1.0</Version>
<InformationalVersion>0.1.0</InformationalVersion>
<PackageVersion>0.1.0</PackageVersion>
<LangVersion>8.0</LangVersion>
<PackageId>ImmersiveBleeding</PackageId>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenMod.Unturned" Version="3.4.2+f306409a" />
<PackageReference Include="Legacy2CPSWorkaround" Version="1.0.0">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies.net461" Version="1.0.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="config.yaml" />
<EmbeddedResource Include="translations.yaml" />
</ItemGroup>
<Target Name="ChangeAliasesOfNugetRefs" BeforeTargets="FindReferenceAssembliesForReferences;ResolveReferences">
<ItemGroup>
</ItemGroup>
</Target>
</Project>