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steamworks.h
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/**************************************************************************/
/* steamworks.h */
/**************************************************************************/
/* This file is part of: */
/* EIRTeam.Steamworks */
/* https://ph.eirteam.moe */
/**************************************************************************/
/* Copyright (c) 2023-present Álex Román (EIRTeam) & contributors. */
/* */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef STEAMWORKS_H
#define STEAMWORKS_H
#include "steam_apps.h"
#include "steam_friends.h"
#include "steam_input.h"
#include "steam_matchmaking.h"
#include "steam_networking.h"
#include "steam_networking_messages.h"
#include "steam_remote_storage.h"
#include "steam_ugc.h"
#include "steam_user.h"
#include "steam_user_stats.h"
#include "steam_utils.h"
class ISteamClient;
class Steamworks : public Object {
GDCLASS(Steamworks, Object);
SWC::HSteamPipe steam_pipe;
ISteamClient *steam_client;
static Steamworks *singleton;
bool initialized = false;
bool run_callbacks_automatically = false;
int app_id;
HBSteamInput *input = nullptr;
Ref<HBSteamMatchmaking> matchmaking;
Ref<HBSteamFriends> friends;
Ref<HBSteamUtils> utils;
Ref<HBSteamNetworking> networking;
Ref<HBSteamUGC> ugc;
Ref<HBSteamApps> apps;
Ref<HBSteamUser> user;
Ref<HBSteamRemoteStorage> remote_storage;
Ref<HBSteamUserStats> user_stats;
Ref<HBSteamNetworkingMessages> networking_messages;
typedef int CallbackType;
struct SteamworksCallbackInfo {
Vector<Callable> callbacks;
};
typedef uint64_t ResultCallbackType;
HashMap<CallbackType, SteamworksCallbackInfo> callback_infos;
HashMap<ResultCallbackType, SteamworksCallbackInfo> call_result_callbacks;
void _run_callbacks();
bool get_ticket_for_web_api(const String &p_identifier) const;
protected:
static void _bind_methods();
public:
void add_callback(int p_callback_type, Callable p_callable);
void add_call_result_callback(uint64_t p_callback_id, Callable p_callable);
static String last_error;
static String get_last_error() { return last_error; };
static Steamworks *get_singleton() { return singleton; }
bool init(int p_app_id, bool p_run_callbacks_automatically = true);
bool is_valid() const { return initialized; };
void run_callbacks();
bool get_run_callbacks_automatically() const;
void set_run_callbacks_automatically(bool p_run_callbacks_automatically);
HBSteamInput *get_input() const;
Ref<HBSteamMatchmaking> get_matchmaking() const;
Ref<HBSteamFriends> get_friends() const;
Ref<HBSteamUtils> get_utils() const;
Ref<HBSteamNetworking> get_networking() const;
Ref<HBSteamUGC> get_ugc() const;
Ref<HBSteamApps> get_apps() const;
Ref<HBSteamUser> get_user() const;
Ref<HBSteamRemoteStorage> get_remote_storage() const;
Ref<HBSteamUserStats> get_user_stats() const;
Ref<HBSteamNetworkingMessages> get_networking_messages() const;
int get_app_id() const;
Steamworks();
~Steamworks();
};
#endif // STEAMWORKS_H