-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathsteam_input.h
70 lines (60 loc) · 3.5 KB
/
steam_input.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/**************************************************************************/
/* steam_input.h */
/**************************************************************************/
/* This file is part of: */
/* EIRTeam.Steamworks */
/* https://ph.eirteam.moe */
/**************************************************************************/
/* Copyright (c) 2023-present Álex Román (EIRTeam) & contributors. */
/* */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef STEAM_INPUT_H
#define STEAM_INPUT_H
#include "scene/main/node.h"
#include "steamworks_constants.gen.h"
class ISteamInput;
class HBSteamInput : public Node {
GDCLASS(HBSteamInput, Node);
bool initialized = false;
ISteamInput *steam_input = nullptr;
struct DeviceInformation {
String raw_name;
int steam_input_idx = -1;
};
HashMap<int, DeviceInformation> devices;
void _on_joy_connection_changed(int p_device, bool p_connected);
protected:
static void _bind_methods();
public:
void init_interface();
bool is_valid() const;
SWC::InputActionOrigin translate_action_origin(const SWC::SteamInputType &p_destination_input_type, const SWC::InputActionOrigin &p_input_action_origin) const;
String get_glyph_png_for_action_origin(const SWC::InputActionOrigin &p_origin, const SWC::SteamInputGlyphSize &p_size, const uint32_t &p_flags) const;
String get_glyph_svg_for_action_origin(const SWC::InputActionOrigin &p_origin, const uint32_t &p_flags) const;
SWC::InputHandle_t get_controller_for_gamepad_index(const int &p_gamepad_index) const;
SWC::SteamInputType get_input_type_for_handle(const SWC::InputHandle_t &p_input_handle) const;
SWC::InputHandle_t get_joy_steam_input_handle(int p_device) const;
void run_frame();
void init(bool p_call_run_frame_automatically = true);
~HBSteamInput();
};
#endif // STEAM_INPUT_H