-
Notifications
You must be signed in to change notification settings - Fork 0
/
PetXPBarPlus.lua
67 lines (58 loc) · 1.88 KB
/
PetXPBarPlus.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
-- Frame
local f = CreateFrame("Frame", nil, UIParent)
f:SetSize(50, 10)
f:ClearAllPoints()
f:SetPoint("CENTER", PetFrame.portrait, "CENTER", -3, -22)
-- Status Bar
f.bar = CreateFrame("StatusBar", nil, f)
f.bar:SetWidth(46)
f.bar:SetHeight(8)
f.bar:SetPoint("LEFT", f, "LEFT", 2, 0)
f.bar:SetMinMaxValues(0, 100)
f.bar:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar")
f.bar:SetStatusBarColor(25/255, 125/255, 255/255)
-- Status Bar Border
f.bar.border = f.bar:CreateTexture("PetXPBarBorder", "OVERLAY")
f.bar.border:SetTexture("Interface\\Tooltips\\UI-StatusBar-Border")
f.bar.border:SetAllPoints(f)
-- Pet Level Text
f.bar.text = f.bar:CreateFontString("PetXPBarText", "OVERLAY", "GameFontHighlight")
f.bar.text:SetPoint("LEFT", PetFrame.portrait, "LEFT", -10, -12)
-- Update Status Bar with Pet XP
function updateBar()
local currXP, nextXP = GetPetExperience()
-- print("Pet Xp: " .. string.format("%2.2f", (currXP / nextXP) * 100) .. "%") --debug
f.bar:SetValue((currXP / nextXP) * 100)
end
-- Update Pet Level Text with pet level
function updateText()
local level = UnitLevel("pet")
-- print("Pet Level: " .. level) --debug
f.bar.text:SetText(level)
end
-- Update Pet Experience Progress
local initer = CreateFrame("Frame")
initer:RegisterEvent("UNIT_PET_EXPERIENCE")
initer:SetScript("OnEvent", function(self, event)
updateBar()
updateText()
end)
-- Event Handling
local reloader = CreateFrame("Frame")
reloader:RegisterEvent("UNIT_PET")
reloader:SetScript("OnEvent", function(self, event)
hunterPetActive()
end)
-- Show/Hide when Pet is Present/Not Present
function hunterPetActive()
local hasUI, isHunterPet = HasPetUI()
f:Hide()
if hasUI then
if isHunterPet then
updateBar()
updateText()
f:Show()
end
end
end
hunterPetActive()