diff --git a/source/enemy_handling.py b/source/enemy_handling.py index 4cce884..bb22890 100644 --- a/source/enemy_handling.py +++ b/source/enemy_handling.py @@ -53,7 +53,7 @@ def generate_enemies_from_list(lists, list_enemies, player): finished = True count += 1 if count > len(list(list_enemies)) - 1: # forces to choose - count = 0 + chosen_entry = entry if player["difficulty mode"] == 0: difficulty = "easy"