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role.suppliesSender.js
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role.suppliesSender.js
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var roleSuppliesSender = {
run: function(creep) {
var flag = Game.flags[creep.memory.targetFlag];
if (!flag) {
console.log('Flag not found: ' + creep.memory.targetFlag);
return;
}
if (creep.memory.harvesting && creep.store.getFreeCapacity() === 0) {
creep.memory.harvesting = false;
}
if (!creep.memory.harvesting && creep.store.getUsedCapacity() === 0) {
creep.memory.harvesting = true;
}
if (creep.memory.harvesting) {
var source = creep.pos.findClosestByPath(FIND_SOURCES);
if (source) {
var result = creep.harvest(source);
if (result === ERR_NOT_IN_RANGE) {
creep.moveTo(source, {visualizePathStyle: {stroke: '#ffaa00'}});
} else if (result !== OK) {
console.log(`${creep.name} failed to harvest: ${result}`);
} else {
console.log(`${creep.name} is harvesting from source: ${source.id}`);
}
} else {
console.log(`${creep.name} could not find a source`);
}
} else {
if (creep.room.name != flag.pos.roomName) {
// Move to the target room
console.log(`${creep.name} moving to flag at ${flag.pos}`);
creep.moveTo(flag);
} else {
// Move towards the center of the room if near the border
if (creep.pos.x === 0 || creep.pos.x === 49 || creep.pos.y === 0 || creep.pos.y === 49) {
console.log(`${creep.name} moving to center of the room`);
creep.moveTo(25, 25);
} else {
let targetExtension = creep.pos.findClosestByPath(FIND_STRUCTURES, {
filter: (structure) => {
return structure.structureType === STRUCTURE_EXTENSION
&& structure.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
}
});
if (targetExtension) {
if (creep.transfer(targetExtension, RESOURCE_ENERGY) === ERR_NOT_IN_RANGE) {
creep.moveTo(targetExtension, {visualizePathStyle: {stroke: '#ffffff'}});
}
} else {
console.log(`${creep.name} could not find an extension to transfer energy to`);
}
}
}
}
}
};
module.exports = roleSuppliesSender;