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notes.txt
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stubs > dreamweb (555)
- Main ini code
== Loading rooms with layout::
- Opening scene: R24
- startLoading
_mapX = 22
_mapY = 0
_mansPath = 3
_finalDest = 3
_facing = 6
findRoomInLoc()
checkForExit()
moveMap()
== DEBUG KEYS ===
Add new keys to dreamweb.cpp: line 319 onwards
== showAllObjs ==
Obs: 81 = Waste bin
Obs: 59 = CD Player
Obs: 19 = Radiator
Obs: 41 = Drawers
Obs: 42 = Drawers
Obs: 27 = Mirror
Obs: 30 = LIght * 4
Obs: 64 = Radiator
Obs: 31 = Desk
Obs: 32 = Chair
Obs: 33 = Monitor
Obs: 34 = Console
Obs: 35 = Window * 3
Obs: 9 = Mouse mat
Obs: 1 = Clock
Obs: 36 = Mouse
Obs: 73 = ???
Obs: 93 = Magazines
Obs: 94 = Book
Obs: 98 = Jeans
Obs: 20 = Bed
Obs: 97 = Shirt
Obs: 65 = Fan
Room 24:
=g_roomData
name: "DREAMWEB.R24"
roomsSample: 5
b14: 255
mapX: 22
mapY: 0
b17: 255
b18: 255
b19: 255
liftFlag: 0
b21: 3
facing: 6
countToOpen: 0
liftPath: 255
doorPath: 255
b26: 255
b27: 255
b28: 33
b29: 0
b30: 3
realLocation: 24
x:82, y:21
{ width: 47, height: 54, ptr: 2249, x: 0, y: 7 },
x:170, y:59
=== What each section oif a room is used for ===
== backdropFlags
backdrop.cpp, drawFlags :: 248
Maps _flag and _flagEx to each tile
_flagEx = Something to do with room exists
== backdropBlocks
Literally the grpahics files - All extracted to tilesheet
== workspace
Map layout - Working as tsx file