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MatricesTransformation.cpp
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/*********
ERAY ALTAY
*********/
#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <stdarg.h>
#define WINDOW_WIDTH 600
#define WINDOW_HEIGHT 600
#define TIMER_PERIOD 16 // Period for the timer.
#define TIMER_ON 1 // 0:disable timer, 1:enable timer
#define D2R 0.0174532
/* Global Variables for Template File */
bool up = false, down = false, right = false, left = false;
int winWidth, winHeight; // current Window width and height
typedef struct {
double x, y;
} vec_t;
vec_t mouse;
//
// to draw circle, center at (x,y)
// radius r
//
void circle(int x, int y, int r)
{
#define PI 3.1415
double angle;
glBegin(GL_POLYGON);
for (int i = 0; i < 100; i++)
{
angle = 2 * PI*i / 100;
glVertex2f(x + r*cos(angle), y + r*sin(angle));
}
glEnd();
}
void circle_wire(int x, int y, int r)
{
#define PI 3.1415
double angle;
glBegin(GL_LINE_LOOP);
for (int i = 0; i < 100; i++)
{
angle = 2 * PI*i / 100;
glVertex2f(x + r*cos(angle), y + r*sin(angle));
}
glEnd();
}
void print(int x, int y, const char *string, void *font)
{
int len, i;
glRasterPos2f(x, y);
len = (int)strlen(string);
for (i = 0; i<len; i++)
{
glutBitmapCharacter(font, string[i]);
}
}
// display text with variables.
void vprint(int x, int y, void *font, const char *string, ...)
{
va_list ap;
va_start(ap, string);
char str[1024];
vsprintf_s(str, string, ap);
va_end(ap);
int len, i;
glRasterPos2f(x, y);
len = (int)strlen(str);
for (i = 0; i<len; i++)
{
glutBitmapCharacter(font, str[i]);
}
}
void vprint2(int x, int y, double size, const char *string, ...) {
va_list ap;
va_start(ap, string);
char str[1024];
vsprintf_s(str, string, ap);
va_end(ap);
glPushMatrix();
glTranslatef(x, y, 0);
glScalef(size, size, 1);
int len, i;
len = (int)strlen(str);
for (i = 0; i<len; i++)
{
glutStrokeCharacter(GLUT_STROKE_ROMAN, str[i]);
}
glPopMatrix();
}
void display()
{
// clear window to black
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
glPointSize(5);
glColor3f(1, 1, 0);
vprint(-80, -5, GLUT_BITMAP_8_BY_13, "x = %.0f, y = %.0f", mouse.x, mouse.y);
glLoadIdentity();
glBegin(GL_POINTS);
glColor3f(1, 1, 1);
glVertex2f(20, -40); //Original White Point
glEnd();
glLoadIdentity();
glTranslatef(-30, 40, 0); // translating
glScalef(5, 3, 1); // scaling
glRotatef(-120, 0, 0, 1); // rotate -120 degrees
glBegin(GL_POINTS);
glColor3f(1, 0, 0);
glVertex2f(20, -40); //Final Red Point after Transitions
glEnd();
glutSwapBuffers();
}
//
// key function for ASCII charachters like ESC, a,b,c..,A,B,..Z
//
void onKeyDown(unsigned char key, int x, int y)
{
// exit when ESC is pressed.
if (key == 27)
exit(0);
// to refresh the window it calls display() function
glutPostRedisplay();
}
void onKeyUp(unsigned char key, int x, int y)
{
// exit when ESC is pressed.
if (key == 27)
exit(0);
// to refresh the window it calls display() function
glutPostRedisplay();
}
//
// Special Key like GLUT_KEY_F1, F2, F3,...
// Arrow Keys, GLUT_KEY_UP, GLUT_KEY_DOWN, GLUT_KEY_RIGHT, GLUT_KEY_RIGHT
//
void onSpecialKeyDown(int key, int x, int y)
{
// Write your codes here.
switch (key) {
case GLUT_KEY_UP: up = true; break;
case GLUT_KEY_DOWN: down = true; break;
case GLUT_KEY_LEFT: left = true; break;
case GLUT_KEY_RIGHT: right = true; break;
}
// to refresh the window it calls display() function
glutPostRedisplay();
}
//
// Special Key like GLUT_KEY_F1, F2, F3,...
// Arrow Keys, GLUT_KEY_UP, GLUT_KEY_DOWN, GLUT_KEY_RIGHT, GLUT_KEY_RIGHT
//
void onSpecialKeyUp(int key, int x, int y)
{
// Write your codes here.
switch (key) {
case GLUT_KEY_UP: up = false; break;
case GLUT_KEY_DOWN: down = false; break;
case GLUT_KEY_LEFT: left = false; break;
case GLUT_KEY_RIGHT: right = false; break;
}
// to refresh the window it calls display() function
glutPostRedisplay();
}
//
// When a click occurs in the window,
// It provides which button
// buttons : GLUT_LEFT_BUTTON , GLUT_RIGHT_BUTTON
// states : GLUT_UP , GLUT_DOWN
// x, y is the coordinate of the point that mouse clicked.
//
void onClick(int button, int stat, int x, int y)
{
// Write your codes here.
// to refresh the window it calls display() function
glutPostRedisplay();
}
//
// This function is called when the window size changes.
// w : is the new width of the window in pixels.
// h : is the new height of the window in pixels.
//
void onResize(int w, int h)
{
winWidth = w;
winHeight = h;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-w / 2, w / 2, -h / 2, h / 2, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
display(); // refresh window.
}
void onMoveDown(int x, int y) {
// Write your codes here.
// to refresh the window it calls display() function
glutPostRedisplay();
}
void onMove(int x, int y) {
// Write your codes here.
mouse = { x - winWidth / (double)2.0, winHeight / (double)2.0 - y };
// to refresh the window it calls display() function
glutPostRedisplay();
}
#if TIMER_ON == 1
void onTimer(int v) {
glutTimerFunc(TIMER_PERIOD, onTimer, 0);
// Write your codes here.
// to refresh the window it calls display() function
glutPostRedisplay(); // display()
}
#endif
void Init() {
// Smoothing shapes
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
glutCreateWindow("Eray Altay Question 6");
glutDisplayFunc(display);
glutReshapeFunc(onResize);
//
// keyboard registration
//
glutKeyboardFunc(onKeyDown);
glutSpecialFunc(onSpecialKeyDown);
glutKeyboardUpFunc(onKeyUp);
glutSpecialUpFunc(onSpecialKeyUp);
//
// mouse registration
//
glutMouseFunc(onClick);
glutMotionFunc(onMoveDown);
glutPassiveMotionFunc(onMove);
#if TIMER_ON == 1
// timer event
glutTimerFunc(TIMER_PERIOD, onTimer, 0);
#endif
Init();
glutMainLoop();
}