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GridLinearEquations.cpp
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/*********
ERAY ALTAY
FEATURES:
Random Colors for each F1 cars
You can create maximum 10 cars in the same screen, if one car crosses the finish line you can create one again with pressing F1. (Total 10).
If you cannot see display messages on the bottom that means you cannot create any F1 car (Action Phase).
*********/
#ifdef _MSC_VER
#define _CRT_SECURE_NO_WARNINGS
#endif
#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <stdarg.h>
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
#define TIMER_PERIOD 20 // Period for the timer.
#define TIMER_ON 1 // 0:disable timer, 1:enable timer
#define LIVE 3
#define PAUSE 4
#define D2R 0.0174532
//PHASE
#define CREATE 0
#define ACTION 1
#define SCORE 2
#define DURATION 2000
#define MAX 10
typedef struct point_t {
double x=900, y=900;
} point_t;
typedef struct formula_t {
point_t pos;
unsigned char r, g, b;
double radius;
bool active;
} formula_t;
formula_t f1cars[MAX];
int count = 0;
/* Global Variables for Template File */
bool up = false, down = false, right = false, left = false;
int winWidth, winHeight; // current Window width and height
int appState = CREATE;
double timeCounter = DURATION;
bool activeTimer = false;
bool isFinished = false;
//
// to draw circle, center at (x,y)
// radius r
//
void circle(int x, int y, int r)
{
#define PI 3.1415
float angle;
glBegin(GL_POLYGON);
for (int i = 0; i < 100; i++)
{
angle = 2 * PI * i / 100;
glVertex2f(x + r * cos(angle), y + r * sin(angle));
}
glEnd();
}
void circle_wire(int x, int y, int r)
{
#define PI 3.1415
float angle;
glBegin(GL_LINE_LOOP);
for (int i = 0; i < 100; i++)
{
angle = 2 * PI * i / 100;
glVertex2f(x + r * cos(angle), y + r * sin(angle));
}
glEnd();
}
void print(int x, int y, const char* string, void* font)
{
int len, i;
glRasterPos2f(x, y);
len = (int)strlen(string);
for (i = 0; i < len; i++)
{
glutBitmapCharacter(font, string[i]);
}
}
// display text with variables.
// vprint(-winWidth / 2 + 10, winHeight / 2 - 20, GLUT_BITMAP_8_BY_13, "ERROR: %d", numClicks);
void vprint(int x, int y, void* font, const char* string, ...)
{
va_list ap;
va_start(ap, string);
char str[1024];
vsprintf_s(str, string, ap);
va_end(ap);
int len, i;
glRasterPos2f(x, y);
len = (int)strlen(str);
for (i = 0; i < len; i++)
{
glutBitmapCharacter(font, str[i]);
}
}
// vprint2(-50, 0, 0.35, "00:%02d", timeCounter);
void vprint2(int x, int y, float size, const char* string, ...) {
va_list ap;
va_start(ap, string);
char str[1024];
vsprintf_s(str, string, ap);
va_end(ap);
glPushMatrix();
glTranslatef(x, y, 0);
glScalef(size, size, 1);
int len, i;
len = (int)strlen(str);
for (i = 0; i < len; i++)
{
glutStrokeCharacter(GLUT_STROKE_ROMAN, str[i]);
}
glPopMatrix();
}
void drawf1(formula_t f) {
//BACK
glColor3ub(31, 0, 0);
glRectf(f.pos.x, f.pos.y, f.pos.x + 5, f.pos.y + 18);
//COCKPIT
glColor3ub(224, 255, 255);
circle(f.pos.x + 21, f.pos.y + 9, f.radius - 2);
//FRONT
//glColor3ub(146, 0, 10);
glColor3ub(f.r, f.g, f.b);
glBegin(GL_TRIANGLES);
glVertex2f(f.pos.x + 5, f.pos.y);
glVertex2f(f.pos.x + 5, f.pos.y + 18);
glVertex2f(f.pos.x + 53, f.pos.y);
glEnd();
//BACK TIRE
glColor3ub(0, 0, 0);
circle(f.pos.x + 9, f.pos.y, f.radius);
//FRONT TIRE
glColor3ub(0, 0, 0);
circle(f.pos.x + 33, f.pos.y, f.radius);
//BACK RIM
glColor3ub(255, 255, 255);
circle(f.pos.x + 9, f.pos.y, f.radius - 4);
//FRONT RIM
glColor3ub(255, 255, 255);
circle(f.pos.x + 33, f.pos.y, f.radius - 4);
//OUTER NOS
glColor3ub(30, 144, 255);
glBegin(GL_TRIANGLES);
glVertex2f(f.pos.x, f.pos.y + 1);
glVertex2f(f.pos.x, f.pos.y + 13);
glVertex2f(f.pos.x - 25, f.pos.y + 6);
glEnd();
//INNER NOS
glColor3ub(224, 255, 255);
glBegin(GL_TRIANGLES);
glVertex2f(f.pos.x, f.pos.y + 4);
glVertex2f(f.pos.x, f.pos.y + 10);
glVertex2f(f.pos.x - 18, f.pos.y + 6);
glEnd();
//LEFT CLICK TO ADD F1 CAR
/*glColor3ub(243, 184, 0);
vprint2(f.pos.x - 10, f.pos.y + 30, 0.07, "LCLICK TO ADD");*/
}
void drawAllFormula() {
for (int i = 0; i < MAX; i++) {
drawf1(f1cars[i]);
}
}
void displayMessage() {
glColor3ub(255, 255, 255);
vprint2(-370, -270, 0.09, "Left click on the screen to add maximum 10 cars");
glColor3ub(255, 255, 255);
vprint2(230, -270, 0.09, "Press F1 to start/create.");
}
void background() {
//TARMAC
glColor3ub(40, 43, 42);
glRectf(-400, 300, 400, -300);
//GRASS TOP
glColor3ub(53, 98, 6);
glRectf(-400, 300, 400, 225);
//GRASS BOTTOM
glColor3ub(53, 98, 6);
glRectf(-400, -300, 400, -225);
//ID CARD
glColor3ub(243, 184, 0);
glRectf(-50, 275, 50, 225);
glColor3ub(2, 28, 18);
vprint2(-37, 260, 0.09, "ERAY ALTAY");
glColor3ub(2, 28, 18);
vprint2(-27, 240, 0.09, "21803051");
//SEPERATORS
glColor3ub(170, 170, 170);
glBegin(GL_LINES);
glVertex2f(-400, 225);
glVertex2f(400, 225);
glVertex2f(-400, 112.5);
glVertex2f(400, 112.5);
glVertex2f(-400, 0);
glVertex2f(400, 0);
glVertex2f(-400, -112.5);
glVertex2f(400, -112.5);
glVertex2f(-400, -225);
glVertex2f(400, -225);
glEnd();
//TARMAC LINES
glColor3ub(170, 170, 170);
glRectf(-300, 176, -225, 161);
glColor3ub(170, 170, 170);
glRectf(-300, 64, -225, 49);
glColor3ub(170, 170, 170);
glRectf(-300, -48, -225, -63);
glColor3ub(170, 170, 170);
glRectf(-300, -160, -225, -175);
//TARMAC LINE 2
glColor3ub(170, 170, 170);
glRectf(-125, 176, -50, 161);
glColor3ub(170, 170, 170);
glRectf(-125, 64, -50, 49);
glColor3ub(170, 170, 170);
glRectf(-125, -48, -50, -63);
glColor3ub(170, 170, 170);
glRectf(-125, -160, -50, -175);
//TARMAC LINE 3
glColor3ub(170, 170, 170);
glRectf(50, 176, 125, 161);
glColor3ub(170, 170, 170);
glRectf(50, 64, 125, 49);
glColor3ub(170, 170, 170);
glRectf(50, -48, 125, -63);
glColor3ub(170, 170, 170);
glRectf(50, -160, 125, -175);
//TARMAC LINE 4
glColor3ub(170, 170, 170);
glRectf(225, 176, 300, 161);
glColor3ub(170, 170, 170);
glRectf(225, 64, 300, 49);
glColor3ub(170, 170, 170);
glRectf(225, -48, 300, -63);
glColor3ub(170, 170, 170);
glRectf(225, -160, 300, -175);
//GRID LINE
glColor3ub(243, 184, 0);
glRectf(-385, 225, -400, -225);
//FINISH LINE
glColor3ub(255, 255, 255);
glRectf(385, 225, 400, -225);
}
//
// To display onto window using OpenGL commands
//
void display() {
//
// clear window to black
//
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
switch (appState) {
case CREATE:
background();
drawAllFormula();
displayMessage();
break;
case ACTION:
background();
drawAllFormula();
if (activeTimer = !activeTimer)
activeTimer = activeTimer;
break;
}
glutSwapBuffers();
}
//
// key function for ASCII charachters like ESC, a,b,c..,A,B,..Z
//
void onKeyDown(unsigned char key, int x, int y)
{
// exit when ESC is pressed.
if (key == 27)
exit(0);
// to refresh the window it calls display() function
glutPostRedisplay();
}
void onKeyUp(unsigned char key, int x, int y)
{
// exit when ESC is pressed.
if (key == 27)
exit(0);
// to refresh the window it calls display() function
glutPostRedisplay();
}
//
// Special Key like GLUT_KEY_F1, F2, F3,...
// Arrow Keys, GLUT_KEY_UP, GLUT_KEY_DOWN, GLUT_KEY_RIGHT, GLUT_KEY_RIGHT
//
void onSpecialKeyDown(int key, int x, int y)
{
// Write your codes here.
switch (key) {
case GLUT_KEY_UP: up = true; break;
case GLUT_KEY_DOWN: down = true; break;
case GLUT_KEY_LEFT: left = true; break;
case GLUT_KEY_RIGHT: right = true; break;
}
if (key == GLUT_KEY_F1 && appState == CREATE) {
appState = ACTION;
for (int i = 0; i < MAX; i++) {
f1cars[i].active = true;
}
}
else if (key == GLUT_KEY_F1 && appState == ACTION) {
if (isFinished) {
appState = CREATE;
isFinished = false;
}
}
// to refresh the window it calls display() function
glutPostRedisplay();
}
//
// Special Key like GLUT_KEY_F1, F2, F3,...
// Arrow Keys, GLUT_KEY_UP, GLUT_KEY_DOWN, GLUT_KEY_RIGHT, GLUT_KEY_RIGHT
//
void onSpecialKeyUp(int key, int x, int y)
{
// Write your codes here.
switch (key) {
case GLUT_KEY_UP: up = false; break;
case GLUT_KEY_DOWN: down = false; break;
case GLUT_KEY_LEFT: left = false; break;
case GLUT_KEY_RIGHT: right = false; break;
}
// to refresh the window it calls display() function
glutPostRedisplay();
}
//
// When a click occurs in the window,
// It provides which button
// buttons : GLUT_LEFT_BUTTON , GLUT_RIGHT_BUTTON
// states : GLUT_UP , GLUT_DOWN
// x, y is the coordinate of the point that mouse clicked.
//
void onClick(int button, int stat, int x, int y)
{
// Write your codes here.
if (button == GLUT_LEFT_BUTTON && stat == GLUT_DOWN && count < MAX && appState == CREATE) {
f1cars[count].pos = { x - winWidth / 2.0 , winHeight / 2.0 - y };
f1cars[count].r = rand() % 256;
f1cars[count].g = rand() % 256;
f1cars[count].b = rand() % 256;
f1cars[count].radius = 7;
count++;
}
if (button == GLUT_LEFT_BUTTON && stat == GLUT_DOWN && appState == ACTION) {
count = 0;
}
// to refresh the window it calls display() function
glutPostRedisplay();
}
//
// This function is called when the window size changes.
// w : is the new width of the window in pixels.
// h : is the new height of the window in pixels.
//
void onResize(int w, int h)
{
winWidth = w;
winHeight = h;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-w / 2, w / 2, -h / 2, h / 2, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
display(); // refresh window.
}
void onMoveDown(int x, int y) {
// Write your codes here.
// to refresh the window it calls display() function
glutPostRedisplay();
}
// GLUT to OpenGL coordinate conversion:
// x2 = x1 - winWidth / 2
// y2 = winHeight / 2 - y1
void onMove(int x, int y) {
// Write your codes here.
// to refresh the window it calls display() function
glutPostRedisplay();
}
#if TIMER_ON == 1
void onTimer(int v) {
glutTimerFunc(TIMER_PERIOD, onTimer, 0);
// Write your codes here.
if (activeTimer) {
for (int i = 0; i < MAX; i++) {
if (f1cars[i].active) {
f1cars[i].pos.x += 10;
if (f1cars[i].pos.x >= 380) {
f1cars[i].active = false;
isFinished = true;
}
}
}
}
// to refresh the window it calls display() function
glutPostRedisplay(); // display()
}
#endif
void Init() {
// Smoothing shapes
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void main(int argc, char* argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
//glutInitWindowPosition(100, 100);
glutCreateWindow("Eray Altay F1 Grand Prix");
glutDisplayFunc(display);
glutReshapeFunc(onResize);
//
// keyboard registration
//
glutKeyboardFunc(onKeyDown);
glutSpecialFunc(onSpecialKeyDown);
glutKeyboardUpFunc(onKeyUp);
glutSpecialUpFunc(onSpecialKeyUp);
//
// mouse registration
//
glutMouseFunc(onClick);
glutMotionFunc(onMoveDown);
glutPassiveMotionFunc(onMove);
#if TIMER_ON == 1
// timer event
glutTimerFunc(TIMER_PERIOD, onTimer, 0);
#endif
Init();
glutMainLoop();
}