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enum.cpp
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#include "enum.h"
#include "stringfunc.h"
Sense_type lookup_sense_type(std::string name)
{
name = no_caps(name);
for (int i = 0; i < SENSE_MAX; i++) {
Sense_type ret = Sense_type(i);
if ( no_caps( sense_type_name(ret) ) == name) {
return ret;
}
}
return SENSE_NULL;
}
std::string sense_type_name(Sense_type type)
{
switch (type) {
case SENSE_NULL: return "NULL Sense";
case SENSE_SIGHT: return "sight";
case SENSE_SOUND: return "sound";
case SENSE_ECHOLOCATION: return "echolocation";
case SENSE_SMELL: return "smell";
case SENSE_OMNISCIENT: return "omniscient";
case SENSE_MAX: return "BUG - SENSE_MAX";
default: return "BUG - Unnamed Sense";
}
return "BUG - Escaped switch";
}
Body_part lookup_body_part(std::string name)
{
name = no_caps(name);
for (int i = 0; i < BODY_PART_MAX; i++) {
Body_part ret = Body_part(i);
if ( no_caps( body_part_name(ret) ) == name) {
return ret;
}
}
return BODY_PART_NULL;
}
std::string body_part_name(Body_part part)
{
switch (part) {
case BODY_PART_NULL: return "NULL";
case BODY_PART_HEAD: return "head";
case BODY_PART_EYES: return "eyes";
case BODY_PART_MOUTH: return "mouth";
case BODY_PART_TORSO: return "torso";
case BODY_PART_LEFT_HAND: return "left hand";
case BODY_PART_RIGHT_HAND: return "right hand";
case BODY_PART_LEFT_ARM: return "left arm";
case BODY_PART_RIGHT_ARM: return "right arm";
case BODY_PART_LEFT_FOOT: return "left foot";
case BODY_PART_RIGHT_FOOT: return "right foot";
case BODY_PART_LEFT_LEG: return "left leg";
case BODY_PART_RIGHT_LEG: return "right leg";
case BODY_PART_MAX: return "BUG - BODY_PART_MAX";
default: return "BUG - Unnamed body part";
}
return "BUG - Escaped switch";
}
std::vector<Body_part> get_body_part_list(std::string name)
{
name = no_caps(name);
name = trim(name);
std::vector<Body_part> ret;
if (name == "hands") {
ret.push_back(BODY_PART_LEFT_HAND);
ret.push_back(BODY_PART_RIGHT_HAND);
} else if (name == "feet") {
ret.push_back(BODY_PART_LEFT_FOOT);
ret.push_back(BODY_PART_RIGHT_FOOT);
} else if (name == "arms") {
ret.push_back(BODY_PART_LEFT_ARM);
ret.push_back(BODY_PART_RIGHT_ARM);
} else if (name == "legs") {
ret.push_back(BODY_PART_LEFT_LEG);
ret.push_back(BODY_PART_RIGHT_LEG);
} else if (name == "all") {
for (int i = 1; i < BODY_PART_MAX; i++) {
ret.push_back( Body_part(i) );
}
} else {
Body_part bp = lookup_body_part(name);
if (bp != BODY_PART_NULL) {
ret.push_back(bp);
}
}
return ret;
}
HP_part lookup_HP_part(std::string name)
{
name = no_caps(name);
for (int i = 0; i < HP_PART_MAX; i++) {
HP_part ret = HP_part(i);
if ( no_caps(HP_part_name(ret)) == name ) {
return ret;
}
}
return HP_PART_NULL;
}
std::string HP_part_name(HP_part part)
{
switch (part) {
case HP_PART_NULL: return "NULL";
case HP_PART_HEAD: return "Head";
case HP_PART_TORSO: return "Torso";
case HP_PART_LEFT_ARM: return "Left Arm";
case HP_PART_RIGHT_ARM: return "Right Arm";
case HP_PART_LEFT_LEG: return "Left Leg";
case HP_PART_RIGHT_LEG: return "Right Leg";
case HP_PART_MAX: return "BUG - HP_PART_MAX";
default: return "BUG - Unnamed HP_part";
}
return "BUG - Escaped HP_part_name switch";
}
HP_part convert_to_HP(Body_part part)
{
switch (part) {
case BODY_PART_EYES:
case BODY_PART_MOUTH:
case BODY_PART_HEAD: return HP_PART_HEAD;
case BODY_PART_TORSO: return HP_PART_TORSO;
case BODY_PART_LEFT_HAND:
case BODY_PART_LEFT_ARM: return HP_PART_LEFT_ARM;
case BODY_PART_RIGHT_HAND:
case BODY_PART_RIGHT_ARM: return HP_PART_RIGHT_ARM;
case BODY_PART_LEFT_FOOT:
case BODY_PART_LEFT_LEG: return HP_PART_LEFT_LEG;
case BODY_PART_RIGHT_FOOT:
case BODY_PART_RIGHT_LEG: return HP_PART_RIGHT_LEG;
default: return HP_PART_NULL;
}
return HP_PART_NULL;
}
Damage_type lookup_damage_type(std::string name)
{
name = no_caps(name);
for (int i = 0; i < DAMAGE_MAX; i++) {
Damage_type ret = Damage_type(i);
if (name == no_caps( damage_type_name(ret) ) ) {
return ret;
}
}
return DAMAGE_NULL;
}
std::string damage_type_name(Damage_type type)
{
switch (type) {
case DAMAGE_NULL: return "NULL";
case DAMAGE_BASH: return "bash";
case DAMAGE_CUT: return "cut";
case DAMAGE_PIERCE: return "pierce";
case DAMAGE_FIRE: return "fire";
case DAMAGE_MAX: return "BUG - DAMAGE_MAX";
default: return "Unnamed Damage_type";
}
return "BUG - Escaped switch";
}