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summary32.txt
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Features Add repair for gold and silver item
Features Option to auto pulp or butcher corpses
Features Allow reloading things around you
Content Add butcher shop
Content Add ACOG scope
Content Mansion Upgrade Project
Content Add recipe for clean water using water purifier
Content Added Hávamál and add changes to standing stones location
Content Cash cards to plastic chunks recipe
Content Initial work on multi-story houses
Content Add magazine well for the uzi
Content Welding goggles craft from tinted lenses
Content Metalcraft: crown, ring, and bracelet
Content Boil lye into powder
Interface Visual aid for broken limbs
Interface Added filter option to all inventory_ui menus
Interface Add message when construction finished
Interface Display component supply when crafting
Interface Convert braziers from traps to furniture
Interface Added sorting and categories to list monsters
Interface Disable scenarios that require a city start when city_size is 0
Mods Fix hp loss in StatsThroughSkills
Mods More buildings mod items & monsters
Mods Add Bionic Systems Mod
Mods Remove obsolete mods which are maintained in other repos
Mods Added light survivor armor to No Survivor Armor mod
Mods Add more Rivtech items to No Fictional Guns mod
Mods Fix no houses in BN
Balance Improve mutation category calculation
Balance Require glare protection when using welder while building well_pump
Balance Returned back regular 'pot' to 'still' recipe
Balance Replaced bathtub in a living room of one of the houses with an armchair
Balance Stop stethoscope use from training mechanics
Balance Added copper pot to all recipes where pot is required
Balance Removed wood material from pine cone
Balance Remove mechanics requirement from the quern recipe
Balance Prying will no longer practice mechanics
Balance Radio rebalance
Balance make milk last 24 hours
Balance Dragging brazier requires 8 str
Balance Changed crafted suppressor's description
Balance Add some variability to vehicle battery levels & tire destruction
Bugfixes Fix gunmod caused menu bugs
Bugfixes Finalize item definitions for artifacts
Bugfixes Fix STANAG magazine compatibility issue
Bugfixes Fix duplicate key presses on SDL 2.0.5
Bugfixes Fix for reloading nearby items while wielding something
Bugfixes Fix reusing inventory letters
Bugfixes Prevent artifact type overwriting
Bugfixes Prevent projectiles generated by Electromagnetic Unit CBM from hitting the player
Bugfixes Fix missing lye recipe
Bugfixes Stop NPCs from stealing from your vehicles
Bugfixes Prevent partial reload for targets with RELOAD_ONE
Bugfixes Fix use after free bug in player::select_ammo
Bugfixes Fix use after free bug when removing world
Bugfixes Fixed anti-materiel turret so its capture-able like the others
Bugfixes Fix segfault in list_monsters
Bugfixes Fix Musician
Bugfixes Fix stylish moral inconsistencies from relayering
Bugfixes Set ammo type to battery in UPS battery mod
Bugfixes Fix mutagen not working
Bugfixes Fix for incorrect points when default scenario reset at city size 0
Bugfixes Fix Strapped/Waist Waterproofing issue
Bugfixes DISABLE_SIGHTS aiming fix
Bugfixes Update recipe_dictionary so contains works as expected
Bugfixes Prevent always coughing & vomiting on new effect
Bugfixes Prevent leaping monsters from moving when immobilized
Bugfixes Fix npc aim freeze
Bugfixes Limit sdl 2.0.5 bug workaround to linux
Bugfixes Don't show messages from albino NPC
Bugfixes Fix debug message when trying to heat food with the action menu
Bugfixes Locked wire gate fix
Bugfixes Stop duplicate item removal
Bugfixes Update basement_suvival.json to place water liquid instead of water loot
Bugfixes Remove duplicate component requirement for leather pouch craft
Bugfixes Stop hickory nuts from yielding splintered wood when butchered
Performance Remove some unused "to_hit" field
Performance Replace some includes with forward declarations
Performance Streamline effect processing on addition
Infrastructure JSON styling
Infrastructure Properly convert wide strings
Infrastructure Remove redundant cutting in cotton clothes
Infrastructure Add a type safe wrapper for string_format
Infrastructure Conditional nesting in mapgen - by overmap neighbor adjacency
Infrastructure Move code of map::veh_part_coordinates into the iuse.cpp
Infrastructure Added wheel check to tire change error message
Infrastructure Convert two map functions to free functions
Infrastructure Use an engine as the reference point for vehicle::start_engines
Infrastructure Add item group name to error message
Infrastructure Moved assigned_invlet from creature to inventory code.
Infrastructure Clear monster test area (fixes sporadically failing tests)
Infrastructure Move macaroni helper/hobo helper to pasta.json
Infrastructure Misc astyling
Infrastructure Implement monster/creature iterator
Infrastructure Organize NPC Code
Infrastructure Json formatter
Build Allow use of Clang through MinGW
Build Fix some things that prevented compilation with MSVC
I18N Windows language detection and selection
I18N Fix translations of gun type name