Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

How to change the pixel shader to achieve the purpose of changing the color of the character #2

Open
HeiDaShuai666 opened this issue Nov 8, 2021 · 0 comments

Comments

@HeiDaShuai666
Copy link

How to change the pixel shader to achieve the purpose of changing the color of the character。
I have read the directx 12 book, but I cannot get the target-PipelineState.
How to rewrite the state of the deep template to achieve wallhook.
I only get PipelineState through HOOK-SetPipelineState, and ID3DBlob through GetCachedBlob. ID3DBlob will not be converted to D3D12_GRAPHICS_PIPELINE_STATE_DESC.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant