Prerequisite: Windows 10, visul stdio 2015/2017
- Open "GuiLite.sln" by Visual studio 2017
- Click
Build Solution
- Output here: \GuiLite\Debug(Release)\core.lib gui.lib
cd GuiLite
cmake .
make
- Output here: /GuiLite/libcore.a libgui.a
- For ARM32:
sudo apt-get install g++-arm-linux-gnueabi gcc-arm-linux-gnueabi
- For ARM64:
sudo apt-get install g++-aarch64-linux-gnu gcc-aarch64-linux-gnu
cd GuiLite
- For ARM32:
cmake -D CMAKE_C_COMPILER="/usr/bin/arm-linux-gnueabi-gcc" -D CMAKE_CXX_COMPILER="/usr/bin/arm-linux-gnueabi-g++" .
- For ARM64:
cmake -D CMAKE_C_COMPILER="/usr/bin/aarch64-linux-gnu-gcc" -D CMAKE_CXX_COMPILER="/usr/bin/aarch64-linux-gnu-g++" .
make
- Output here: /GuiLite/libcore.a libgui.a
sudo apt-get install gcc-arm-linux-androideabi
cd GuiLite
cmake -D CMAKE_C_COMPILER="/usr/bin/arm-linux-androideabi-gcc" -D CMAKE_CXX_COMPILER="/usr/bin/arm-linux-androideabi-g++" .
make
- Output here: /GuiLite/libcore.a libgui.a
- Open
GuiLite.uvprojx
with Keil uvsion. - Implement function(e.g, thread_sleep) in
core\src\adapter\api_unknow.cpp
to meet your need. - Choose your Device type(Default: STM32F103ZE) from option for target.
- Build GuiLite.