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own_command.sk
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command /testchat:
trigger:
if player is op:
set {_nalja::*} to split "%now%" at ":"
message "%now%" to player
message "%{_nalja::1}%" to player
message "%{_nalja::2}%" to player
command /testtips:
permission: op
trigger:
if player is op:
message "&b[TIP] 홈페이지에서 다양한 정보, 규칙, 디스코드 주소 등을 확인해보세요! &f&n<link:http://mc.yu.ac.kr>서버 주소 확인하기<reset>" to player
message "&e[TIP] 유저 간 소통, 서버 소식은 디스코드에서 활발히 이루어지고 있어요! &f&n<link:https://discord.gg/yumc>디스코드 확인하기<reset>" to player
message "&a[TIP] 채팅창에 ""/cl""을 입력하여 서버에서 사용가능한 명령어를 확인해봐요!" to player
message "&e[TIP] YUMC 서버는 기본적으로 영어를 한글로 자동변환하고 있습니다. 영어를 치고 싶다면 다음과 같이 입력해주세요! &d[[&f하고 싶은 말&d]]" to player
command /dodele [<text>] [<integer>]:
permission: op
description: 파티리스트 더미값 삭제. 유저, 인덱스
trigger:
if player is op:
set {_player} to HangulToUUID(arg 1)
message "%{partylist::%{_player}%::%arg 2%}%" to player
delete {partylist::%{_player}%::%arg 2%}
message "성공" to player
# 메시지(파티이름, string), 플레이어 아이디(not uuid, not nickname)
function partyCreate(t: text, p:player):
set {_party} to {_t}
set {_player} to uuid of {_p}
if {partyIndex::%{_player}%} is not 9:
if {party::%{_party}%} is not set:
set {party::%{_party}%} to {_party}
set {party::%{_party}%::owner} to {_player}
add {_player} to {party::%{_party}%::members::*}
add {_party} to {partylist::%{_player}%::*}
add {party::%{_party}%} to {YUMCpartylist::*}
message "파티 &e%{_party}%&r가 생성되었습니다!" to {_p}
add 1 to {partyIndex::%{_player}%}
set {partyAddIdx::%{_player}%} to true
else:
message "&e%{_party}%&r의 이름을 가진 파티가 이미 존재합니다. 다른 이름으로 생성해주세요." to {_p}
else:
message "&4(주의)&r생성 및 소속 가능한 파티 개수를 초과합니다." to {_p}
delete {partyAddIdx::%{_player}%}
set {partyAddIdx2::%{_player}%} to true
# 파티이름(string), 플레이어 아이디(not uuid, not nickname)
function partyExit(t: text, p:player):
set {_player} to uuid of {_p}
remove {_player} from {party::%{_t}%::members::*}
remove {_t} from {partylist::%{_player}%::*}
subtract 1 from {partyIndex::%{_player}%}
function partyPrintList():
on chat:
set {_player} to uuid of player
cancel event
if {partyAddIdx::%{_player}%} is set:
partyCreate(message, player)
on inventory click:
if player is op:
set {_player} to uuid of player
set {_name} to {nick::%{_player}%}
if name of current inventory contains "&0&0&0&1&r&0파티메뉴":
cancel event
if clicked item is red concrete named "&0&0&0&1&r&l&f파티 생성":
close player's inventory
message "&b20초 안에 파티 이름을 입력해주세요.&e(파티 이름은 한글, 영어로 명확히 입력하셔야 합니다!)"
set {partyAddIdx::%{_player}%} to false
loop 20 times:
wait 1 second
if {partyAddIdx::%{_player}%} is true:
exit loop
else if {partyAddIdx2::%{_player}%} is set:
exit loop
wait 1 tick
if {partyAddIdx::%{_player}%} is true:
message "파티 생성 완료" to player
delete {partyAddIdx::%{_player}%}
else if {partyAddIdx2::%{_player}%} is set:
message "파티 생성 취소" to player
delete {partyAddIdx::%{_player}%}
delete {partyAddIdx2::%{_player}%}
else:
message "파티 생성 실패" to player
delete {partyAddIdx::%{_player}%}
else if clicked item is orange concrete named "&0&0&0&1&r&l&f파티 탈퇴":
if {partyIndex::%{_player}%} is not 0:
open chest with 1 rows named "&0&0&0&1&r&0탈퇴하고 싶은 파티를 선택해주세요." to player
set {_indexPT} to 1
set {_slotIndex} to 0
loop {partyIndex::%{_player}%} times:
set {_party} to {partylist::%{_player}%::%{_indexPT}%}
if {party::%{_party}%::owner} is {_player}:
set slot {_slotIndex} of current inventory of player to barrier named "&4%{_party}%" with lore "&4(경고)&7당신은 해당 파티의 파티장입니다."
else:
set slot {_slotIndex} of current inventory of player to book named "&f%{_party}%" with lore "&7선택 시 파티를 탈퇴합니다."
add 1 to {_slotIndex}
add 1 to {_indexPT}
else:
close player's inventory
message "&4(경고!)&e당신은 어느 파티에도 가입되어 있지 않습니다!" to player
else if clicked item is yellow concrete named "&0&0&0&1&r&l&f파티원 추가":
if {partyIndex::%{_player}%} is not 0:
open chest with 1 rows named "&0&0&0&1&r&0파티를 선택해주세요." to player
set {_indexPT} to 1
set {_slotIndex} to 0
loop {partyIndex::%{_player}%} times:
set {_party} to {partylist::%{_player}%::%{_indexPT}%}
if {party::%{_party}%::owner} is {_player}:
set slot {_slotIndex} of current inventory of player to book named "&f%{_party}%" with lore "&7선택 시 현재 접속 중인 유저 목록이 나옵니다."
else:
set slot {_slotIndex} of current inventory of player to barrier named "&4%{_party}%" with lore "&4(경고)&7당신은 해당 파티의 파티장이 아닙니다."
add 1 to {_slotIndex}
add 1 to {_indexPT}
else:
close player's inventory
message "&4(경고!)&e당신은 어느 파티에도 가입되어 있지 않습니다!" to player
else if name of current inventory contains "&0&0&0&1&r&0탈퇴하고 싶은 파티를 선택해주세요.":
cancel event
loop {partylist::%{_player}%::*}:
set {_party} to loop-value
if clicked item's name is "&f%{_party}%":
set {_indexB} to true
exit loop
if {_indexB} is true:
open chest with 1 rows named "&0&0&0&1&r&4파티 탈퇴 확인" to player
set slot 0 and 1 and 2 and 3 of current inventory of player to lime stained glass pane named "&a확인 &7%{_party}%" with lore "&7파티를 탈퇴합니다."
set slot 4 of current inventory of player to skull of player named "&e%{_name}%&f의 파티 &b""%{_party}%""" with lore "&7파티 탈퇴를 하시겠습니까?"
set slot 5 and 6 and 7 and 8 of current inventory of player to red stained glass pane named "&4거절" with lore "&7파티 탈퇴를 취소합니다."
else if name of current inventory contains "&0&0&0&1&r&4파티 탈퇴 확인":
cancel event
loop {partylist::%{_player}%::*}:
set {_party} to loop-value
if clicked item's name contains "%{_party}%":
close player's inventory
partyExit("%{_party}%", player)
message "&e성공적으로 탈퇴하였습니다." to player
exit loop
else if name of current inventory contains "&0&0&0&1&r&0파티를 선택해주세요.":
cancel event
#loop {partylist::%{_player}%::*}:
#set {_party} to loop-value
#if clicked item's name contains "&f%{_party}%":
#open chest with 6 rows named "" to player
command /testaddidx:
permission: op
trigger:
if player is op:
if {partyAddIdx::%{_player}%} is set:
message "있음" to player
else:
message "없음" to player
command /testaddidx2:
permission: op
trigger:
if player is op:
set {_player} to uuid of player
if {partyIndex::%{_player}%} is set:
message "%{partyIndex::%{_player}%}%" to player
else:
message "없다 이 자식아 ㅋㅋ" to player
#생성, 파티원추가, 파티원추방, 탈퇴, 양도, 제거, 멤버확인, 파티리스트
#생성 : 클로즈 인벤토리 -> 파티 이름을 지정하세요! -> 우리가 했던 거
#파티원 추가 : 파티 선택 -> 현재 접속중인 유저 파싱 및 선택 -> 클로즈 인벤토리 및 수락하기까지 기다려주세요! -> 상대방은 10초간 파티수락 커맨드 입력 -> 완료 메시지
#파티원 추방 : 파티 선택 -> 현재 접속중인 파티원
command /partypp:
permission: op
description: 파티
trigger:
if player is op:
set {_player} to {nick::%uuid of player%}
open chest with 1 rows named "&0&0&0&1&r&0파티메뉴" to player
set slot 0 of current inventory of player to skull of player named "&e%{_player}%&f의 파티메뉴" with lore "&7원하는 옵션을 선택해주세요!"
set slot 1 of current inventory of player to red concrete named "&0&0&0&1&r&l&f파티 생성" with lore "&7파티를 생성합니다."
set slot 2 of current inventory of player to orange concrete named "&0&0&0&1&r&l&f파티 탈퇴" with lore "&7파티를 나갑니다."
set slot 3 of current inventory of player to yellow concrete named "&0&0&0&1&r&l&f파티원 추가" with lore "&7파티원을 추가합니다."
set slot 4 of current inventory of player to lime concrete named "&0&0&0&1&r&l&f파티원 추방" with lore "&7파티원을 추방합니다."
set slot 5 of current inventory of player to light blue concrete named "&0&0&0&1&r&l&f파티장 양도" with lore "&7파티장을 양도합니다."
set slot 6 of current inventory of player to purple concrete named "&0&0&0&1&r&l&f파티 제거" with lore "&7파티를 제거합니다."
set slot 7 of current inventory of player to black concrete named "&0&0&0&1&r&l&f파티리스트 확인" with lore "&7소속된 파티를 출력합니다."
set slot 8 of current inventory of player to white concrete named "&0&0&0&1&r&l&f파티원 확인" with lore "&7소속된 파티의 파티원을 확인합니다."
command /testindexPT [<text>]:
permission: op
description: 파티 임의로 카운트 추가
trigger:
if player is op:
set {_uuid} to HangulToUUID(arg 1)
set {_player} to {_uuid}
if {partylist::%{_player}%::*} is set:
loop {partylist::%{_player}%::*}:
add 1 to {_in}
message "%{_in}%" to player
#set {_uuid} to "0c005604-e329-49c4-a4a9-6c2aacb25afc"
#set {_player} to {_uuid} parsed as offline player
#message "test" to {_player}
command /testhome [<text>] [<integer>]:
trigger:
set {_player} to HangulToUUID(arg 1)
if player is op:
if arg 2 is 1:
teleport player to {home::%{_player}%}
else if arg 2 is 2:
teleport player to {home2::%{_player}%}
command /testdelTip:
permission: op
trigger:
if player is op:
if {tipsIndex} is set:
delete {tipsIndex}
message "성공적" to player
command /testInvD:
permission: op
trigger:
if player is op:
open chest with 5 rows named "test inventory" to player
set slot 0 of current inventory of player to skull of player named "도다온" with lore "테스트"
set slot 22 of current inventory of player to diamond named "&r&b날 누르면 광물페가를 줄게" with lore "&r&7어서 나를 눌러봐"
command /partymember [<text>]:
permission: op
trigger:
if player is op:
if arg 1 is set:
open chest with 5 rows named "&0&0&0&1&r%arg 1%'s party member" to player
set {_count} to 0
loop {party::%arg 1%::members::*}:
set {_mm} to loop-value
set {_m} to {_mm} parsed as offline player
if {_mm} is {party::%arg 1%::owner}:
set slot {_count} of current inventory of player to skull of {_m} named "%{_m}%" with lore "&a파티장"
else :
set slot {_count} of current inventory of player to skull of {_m} named "%{_m}%" with lore "&b파티원"
add 1 to {_count}
on inventory click:
set {_player} to uuid of player
if player is op:
if inventory name of event-inventory contains "test inventory":
if clicked raw slot is 22:
cancel event
open chest with 1 rows named "판매할꼬얌?" to player
set slot 0 and 1 and 2 and 3 of current inventory of player to lime stained glass pane named "&a응!!"
set slot 4 of current inventory of player to diamond named "&r&b광물페가 1획득!"
set slot 5 and 6 and 7 and 8 of current inventory of player to red stained glass pane named "&4아니!!"
#add 1 to {pegaMiner::%{_player}%}
#message "&b판매 성공! &e1광물페가를 획득했어" to player
else:
cancel event
if inventory name of event-inventory contains "판매할꼬얌?":
if clicked raw slot is 0 or 1 or 2 or 3:
cancel event
add 1 to {pegaMiner::%{_player}%}
message "&b판매 성공! &e1광물페가를 획득했어" to player
close player's inventory
else if clicked raw slot is 5 or 6 or 7 or 8:
cancel event
message "&f아라쏘... 안 팔면 되지..." to player
close player's inventory
else:
cancel event
on inventory click:
if player is op:
if inventory name of event-inventory contains "YUMC shop":
set {_test} to 0
set {_value} to true
loop 39 times:
if clicked raw slot is {_test}:
message "test" to player
set {_value} to false
add 1 to {_test}
if clicked raw slot is 2:
if "%clicked item%" is not "air":
message "asdf" to player
#아니 진짜 왜 주민 거래 받는 칸은 인식 못하냐고 시보랭
#거기 인식해서 클릭했을 때 아이템이 있으면 경험치 들어오는 거 해야 하는데
#;;;;