-
Notifications
You must be signed in to change notification settings - Fork 45
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Env var or command line for using mods? #32
Comments
I would also like to know how to install mods. I have created a Mods directory in the directory that has the server config xml, but at start the server always says no Mods directory found. |
The Mods directory needs to be located with the game files, not the config files. So you would need to put the Mods directory in whatever directory you've got /steamcmd/7dtd mounted from; that will allow you to load mods. |
I still had issues with that, I assume my modded files were getting overwritten by steam on each start |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
I added:
And for some reason:
Then just copy pasted my "mods" into the shared folder and everything went well. They persist after updates and stuff. Of course, wolffstarr's comment stands:
|
Where exactly did you add this? what file did you change/edit? |
Is is possible to enable mods in this docker? if so is there a var or switch I can use to direct the mod folder? would like this to be on one of my shares so it is easy to update and manupulate.
The text was updated successfully, but these errors were encountered: