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script.js
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import { utilsColor } from './utils/utilsColor.js';
var canvas = document.getElementById('myCanvas');
var ctx = canvas.getContext('2d');
var x = canvas.width/2;
var y = canvas.height - 30;
let speed = 2;
var dx = speed;
var dy = -speed;
var ballRadius = 25;
var paddleHeight = 10;
var paddleWidth = 100;
var paddleX = (canvas.width-paddleWidth)/2;
var rightPressed = false;
var leftPressed = false;
var brickRowCount = 5;
var brickColumnCount = 8;
var brickWidth = 100;
var brickHeight = 15;
var brickPadding = 7;
var brickOffsetTop = 30;
var brickOffsetLeft = 30;
var score = 0;
var lives = 3;
var modeColor = 'row';
let failure = document.querySelector('.failure');
let failureBtn = document.querySelector('#failureBtn');
let success = document.querySelector('.success');
let successBtn = document.querySelector('#successBtn');
let pauseBtn = document.getElementById('pauseBtn');
var isPaused = false;
function reloadPage() {
document.location.reload();
}
function resetValues(element) {
ballRadius = 0;
lives = 0;
score = 0;
paddleWidth = 0;
element.style.top = "40%";
}
//reloads page OnClick
failureBtn.addEventListener('click', () => {
reloadPage();
});
successBtn.addEventListener('click', () => {
reloadPage();
});
const speedSlider = document.querySelector("#speed-slider");
speedSlider.addEventListener("input", () => {
speed = speedSlider.value;
if (!isPaused) {
dx = dx > 0 ? speed : -speed;
dy = dy > 0 ? speed : -speed;
}
})
const sizeSlider = document.querySelector("#size-slider");
sizeSlider.addEventListener("input", () => {
ballRadius = sizeSlider.value;
})
changeBrickColumnCountAndOffsetLeft()
let bricks = [];
for (let c=0; c<brickColumnCount; c++) {
bricks[c] = [];
for (let r=0; r<brickRowCount; r++) {
bricks[c][r] = {x: 0, y:0, status: 1, lives: getRandomArbitrary(1,5,true)};
}
}
function changeBrickColumnCountAndOffsetLeft(){
let lengthBriks = (brickColumnCount*(brickWidth+brickPadding))+brickOffsetLeft
while (lengthBriks >= canvas.width) {
brickColumnCount = brickColumnCount -1;
lengthBriks = (brickColumnCount*(brickWidth+brickPadding))+brickOffsetLeft
}
brickOffsetLeft = ( (canvas.width - lengthBriks) + brickOffsetLeft ) / 2
}
function drawBricks() {
for(let c=0; c<brickColumnCount; c++) {
for(let r=0; r<brickRowCount; r++) {
if(bricks[c][r].status == 1) {
let brickX = (c*(brickWidth+brickPadding))+brickOffsetLeft;
let brickY = (r*(brickHeight+brickPadding))+brickOffsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
ctx.beginPath();
ctx.rect(brickX, brickY, brickWidth, brickHeight);
ctx.fillStyle = utilsColor(c,r, modeColor);
ctx.fill();
// draw block lives
ctx.font = `${brickHeight-2}px Arial`;
ctx.fillStyle = "#FFFFFF";
ctx.fillText(bricks[c][r].lives, brickX+(brickWidth/2), brickY+brickHeight-2);
ctx.closePath();
}
}
}
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI*2);
ctx.fillStyle = "#FFFF00";
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "pink";
ctx.fill();
ctx.closePath();
}
function collisionDetection() {
for(let c=0; c<brickColumnCount; c++){
for(let r=0; r<brickRowCount; r++){
let b = bricks[c][r];
if(b.status == 1) {
let sideCollision =false
if(x+ballRadius > b.x && x-ballRadius < b.x+brickWidth && y+ballRadius > b.y && y-ballRadius < b.y+brickHeight) {
if(y > b.y && y < b.y+brickHeight){
if(x < b.x || x > b.x+brickWidth){
dx = -dx;
sideCollision = true;
}
}
if(!sideCollision){
dy = -dy;
}
b.lives -= 1;
if(b.lives == 0){
b.status = 0;
score++;
}
if(score == brickRowCount*brickColumnCount) {
resetValues(success);
}
return
}
}
}
}
}
function drawScore () {
ctx.font = "16px Arial";
ctx.fillStyle = "white";
ctx.fillText("Score: "+score, 8, 20);
}
function drawLives() {
ctx.font = "16px Arial";
ctx.fillStyle = "white";
ctx.fillText("Lives: "+lives, canvas.width-65, 20);
}
function draw() {
ctx.clearRect(0,0, canvas.width, canvas.height);
drawBricks();
drawBall();
drawPaddle();
drawScore();
drawLives();
if (!isPaused) {
collisionDetection();
if(y + dy < ballRadius) {
dy = -dy;
} else if (y + dy > canvas.height-ballRadius) {
if(x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
} else {
lives--;
if(!lives) {
resetValues(failure);
return;
} else {
x = canvas.width/2;
y = canvas.height-30;
dx = speed;
dy = -speed;
paddleX = (canvas.width-paddleWidth)/2;
}
}
}
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
dx = -dx;
dy += getRandomArbitrary(-0.4, 0.4);
}
if(rightPressed && paddleX < canvas.width-paddleWidth) {
paddleX += 7;
}
else if(leftPressed && paddleX > 0) {
paddleX -= 7;
}
x += dx;
y += dy;
}
requestAnimationFrame(draw);
}
document.addEventListener("mousemove", mouseMoveHandler);
// get a random value between two values
function getRandomArbitrary(min, max,toInt=false) {
let value = Math.random() * (max - min) + min;
if(toInt){
return Math.round(value)
}
return value
}
function mouseMoveHandler(e) {
if (!isPaused) {
let relativeX = e.clientX - canvas.offsetLeft;
if(relativeX > 0+paddleWidth/2 && relativeX < canvas.width-paddleWidth/2) {
paddleX = relativeX - paddleWidth/2;
}
}
}
document.addEventListener("keydown", keyDownHandler);
function keyDownHandler(e) {
// "D" or right arrow key for right and "A" or left arrow key for left movement
if(e.code == "KeyD" || e.code == "ArrowRight") {
rightPressed = true;
}
if(e.code == "KeyA" || e.code == "ArrowLeft") {
leftPressed = true;
}
// Add pause functionality on 'P' key press
if(e.code == "KeyP") {
togglePause();
}
}
document.addEventListener("keyup", keyUpHandler);
function keyUpHandler(e) {
if(e.code == "KeyD" || e.code == "ArrowRight") {
rightPressed = false;
}
if(e.code == "KeyA" || e.code == "ArrowLeft") {
leftPressed = false;
}
}
// Function to toggle pause state
function togglePause() {
isPaused = !isPaused;
if (isPaused) {
pauseBtn.textContent = "Resume";
} else {
pauseBtn.textContent = "Pause";
}
}
pauseBtn.addEventListener("click", togglePause);;
draw();