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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="godot-4-template"
run/main_scene="res://scenes/main_menu/main_menu.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Actions="*res://autoloads/actions.gd"
Delta="*res://autoloads/delta.gd"
Events="*res://autoloads/events.gd"
Slowdown="*res://autoloads/slowdown.gd"
InputBuffer="*res://autoloads/input_buffer.gd"
Debug="*res://autoloads/debug/debug.tscn"
SceneManager="*res://autoloads/scene_manager/scene_manager.tscn"
[debug]
gdscript/warnings/untyped_declaration=2
gdscript/warnings/unsafe_property_access=2
gdscript/warnings/unsafe_method_access=2
gdscript/warnings/unsafe_cast=2
gdscript/warnings/unsafe_call_argument=2
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
[editor_plugins]
enabled=PackedStringArray("res://addons/gut/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"