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AnsiList.cpp
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AnsiList.cpp
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#include "AnsiList.h"
#include "ConceptClient.h"
#include "GTKControl.h"
#include "ToWriteText.h"
#include <stdlib.h>
AnsiList::AnsiList(int _ac) {
First = NULL;
AutoClean = _ac;
count = 0;
LastIterator = 0;
LastPos = 0;
}
void AnsiList::Add(void *data, char data_is_vector, char no_clean) {
LastPos = 0;
Node *Cursor = First;
Node *newNode = new Node;
newNode->_DATA = data;
newNode->_NextNode = 0;
newNode->data_type = data_is_vector;
newNode->no_clean = no_clean;
if (Cursor) {
while (Cursor->_NextNode)
Cursor = (Node *)Cursor->_NextNode;
Cursor->_NextNode = (void *)newNode;
} else
First = newNode;
count++;
}
void AnsiList::Clear() {
LastPos = 0;
Node *Cursor = First;
Node *Next;
if (!Cursor)
return;
while (Cursor) {
Next = (Node *)Cursor->_NextNode;
void *DATA = Cursor->_DATA;
if ((AutoClean) && (!Cursor->no_clean)) {
switch (Cursor->data_type) {
case DATA_MESSAGE:
delete (TParameters *)DATA;
DATA = 0;
break;
case DATA_CONTROL:
delete (GTKControl *)DATA;
DATA = 0;
break;
case DATA_WRITETEXT:
delete (ToWriteText *)DATA;
DATA = 0;
break;
case DATA_STRING:
delete (AnsiString *)DATA;
DATA = 0;
break;
case DATA_CHAR:
delete[] (char *)DATA;
DATA = 0;
break;
}
}
delete Cursor;
Cursor = Next;
}
First = NULL;
count = 0;
}
void *AnsiList::Delete(int i) {
LastPos = 0;
Node *Cursor = First;
Node *Prev = NULL;
void *DATA = NULL;
if (i >= count)
return DATA;
while (Cursor) {
if (!i) {
DATA = Cursor->_DATA;
count--;
if (Prev)
Prev->_NextNode = Cursor->_NextNode;
else
First = (Node *)Cursor->_NextNode;
if ((AutoClean) && (!Cursor->no_clean)) {
switch (Cursor->data_type) {
case DATA_MESSAGE:
delete (TParameters *)DATA;
DATA = 0;
break;
case DATA_CONTROL:
delete (GTKControl *)DATA;
DATA = 0;
break;
case DATA_WRITETEXT:
delete (ToWriteText *)DATA;
DATA = 0;
break;
case DATA_STRING:
delete (AnsiString *)DATA;
DATA = 0;
break;
case DATA_CHAR:
delete[] (char *)DATA;
DATA = 0;
break;
}
} else
DATA = Cursor->_DATA;
delete Cursor;
return DATA;
}
i--;
Prev = Cursor;
Cursor = (Node *)Cursor->_NextNode;
}
return DATA;
}
// la fel ca Delete, numai ca nu tzine cont de autoclean (ac)
void *AnsiList::Remove(int i) {
LastPos = 0;
Node *Cursor = First;
Node *Prev = NULL;
void *DATA = NULL;
if (i >= count)
return DATA;
while (Cursor) {
if (!i) {
count--;
if (Prev)
Prev->_NextNode = Cursor->_NextNode;
else
First = (Node *)Cursor->_NextNode;
DATA = Cursor->_DATA;
delete Cursor;
return DATA;
}
i--;
Prev = Cursor;
Cursor = (Node *)Cursor->_NextNode;
}
return DATA;
}
long AnsiList::Count() {
return count;
}
void *AnsiList::Item(int i) {
Node *Cursor = First;
int lastindex = i;
void *DATA = NULL;
if ((i >= count) || (i < 0))
return DATA;
if ((LastPos) && (i >= LastPos)) {
i -= LastPos;
Cursor = LastIterator;
}
while (Cursor) {
if (!i) {
LastPos = lastindex;
LastIterator = Cursor;
DATA = Cursor->_DATA;
return DATA;
}
i--;
Cursor = (Node *)Cursor->_NextNode;
}
return DATA;
}
void *AnsiList::operator[](int i) {
return Item(i);
}
void AnsiList::Insert(void *data, int i, char data_type, char no_clean) {
LastPos = 0;
Node *Cursor = First;
Node *Prec = NULL;
Node *NewNode;
if (i < 0)
return;
if (i >= count)
Add(data, data_type, no_clean);
else
while (Cursor) {
if (!i) {
NewNode = new Node;
NewNode->data_type = data_type;
NewNode->no_clean = no_clean;
NewNode->_DATA = data;
if (!Prec) {
NewNode->_NextNode = (void *)Cursor;
First = NewNode;
} else {
NewNode->_NextNode = Prec->_NextNode;
Prec->_NextNode = (void *)NewNode;
}
count++;
return;
}
i--;
Prec = Cursor;
Cursor = (Node *)Cursor->_NextNode;
}
}
AnsiList::~AnsiList(void) {
Clear();
}