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This repository has been archived by the owner on Jul 14, 2022. It is now read-only.

[feature] Bidirectional path tracing #3

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Derpius opened this issue Jul 4, 2021 · 1 comment
Open

[feature] Bidirectional path tracing #3

Derpius opened this issue Jul 4, 2021 · 1 comment
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enhancement New feature or request

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@Derpius
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Derpius commented Jul 4, 2021

Is your feature request related to a problem? Please describe.
While diffuse lighting already has barely any noise, indirect diffuse lighting and more importantly caustics are poor, and in the case of caustics they’re not effected by direct light.

Describe the solution you'd like
BDPT is an unbiased method for drastically reducing the variance created by these light interactions, compared to the arguably simpler to implement but biased photon mapping.

Unlike with backwards path tracing, there’s no simple step by step guides that explain the logic (e.g. scratchapixel), however after reading a paper and a few articles on it, it doesn’t seem entirely out of my reach, and wouldn’t take "much" more to upgrade to metropolis light transport.

@Derpius Derpius added the enhancement New feature or request label Jul 4, 2021
@Derpius
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Derpius commented Jul 21, 2021

Started work on this now, oh boy.

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