Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[feature] Emissive light sampler #56

Open
Derpius opened this issue Sep 1, 2022 · 0 comments
Open

[feature] Emissive light sampler #56

Derpius opened this issue Sep 1, 2022 · 0 comments
Labels
binary module Issues relating to the binary module enhancement New feature or request

Comments

@Derpius
Copy link
Owner

Derpius commented Sep 1, 2022

Describe the solution you'd like
Implement an emissive mesh light importance sampler.

This could just be a uniform sampler, but taking the luminance of the surfaces into account produces far less noise with multiple lights of varying importance.
Additionally integrating emissive textures into the weighting would be great, however adds a lot of complexity and simply including tris that have any emissive pixels would suffice for now.

@Derpius Derpius added enhancement New feature or request high priority binary module Issues relating to the binary module labels Sep 1, 2022
@Derpius Derpius added this to the v1.0.0 milestone Sep 1, 2022
@Derpius Derpius removed this from the v1.0.0 milestone Dec 20, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
binary module Issues relating to the binary module enhancement New feature or request
Projects
Status: Backlog
Development

No branches or pull requests

1 participant