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E2 support in VisTrace is extremely convoluted as it stands due to GetModelMeshes not being present on the server at the time, and the performance implications of many BVH traversals at the same time on the server
However now that OpenMP is in use, I'll see how fast it builds an accel struct when given the entire world using BSPParser, and if it's reasonable, I'll make a server binary and make the API in SF shared, along with rewriting the E2 API to use server calls
The text was updated successfully, but these errors were encountered:
E2 support in VisTrace is extremely convoluted as it stands due to
GetModelMeshes
not being present on the server at the time, and the performance implications of many BVH traversals at the same time on the serverHowever now that OpenMP is in use, I'll see how fast it builds an accel struct when given the entire world using BSPParser, and if it's reasonable, I'll make a server binary and make the API in SF shared, along with rewriting the E2 API to use server calls
The text was updated successfully, but these errors were encountered: