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script.js
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let question_answer_base_session = [];
let current_question_element = '';
const players = [];
const typePerson = 'person'
const typeAI = 'ai'
const maxQuestions = 5;
let passedQuestions = 0;
const audioClick = new Audio('click.wav');
function run(){
passedQuestions = 0; //set start value for passed questions
startGameElements();
initPlayers();
renderPlayersScore();
question_answer_base_session = structuredClone(question_answer_base);
startNewQuestion();
}
function startGameElements(){
document.getElementById('run').style.display = 'none';
document.getElementById('result_block').style.display = 'none';
document.getElementById('question_block').style.display = 'block';
document.getElementById('game_panel').style.display = 'block';
document.getElementById('playground').style.display = 'block';
}
function renderPlayersScore(){
const playground = document.getElementById('playground');
playground.innerHTML = '';
for (let i = 0; i < players.length; i++) {
const player = players[i];
playground.innerHTML+= `<div class="player_column ` + player.type + `_column">
<div id="player_` + i + `" class="player_status"></div>
<div class="player_score"></div>
<div class="player_name">` + player.name +`</div>
<div class="player_board"></div>
</div>`;
}
}
function initPlayers(){
players.splice(0,players.length); //clean prev list players
players.push({
type: typePerson,
score: 0,
lastWord: '',
name: 'Игрок'
});
players.push({
type: typeAI,
score: 0,
lastWord: '',
name: 'Анна'
});
players.push({
type: typeAI,
score: 0,
lastWord: '',
name: 'Боб'
});
players.push({
type: typeAI,
score: 0,
lastWord: '',
name: 'Влад'
});
}
function startNewQuestion(){
++passedQuestions;
current_question_element = getRandomQuestionElement();
document.getElementById('question').innerHTML = current_question_element.question;
}
function getRandomQuestionElement(){
const random = getRandom(0, question_answer_base_session.length-1);
const result = question_answer_base_session.splice(random, 1)[0];
return result;
}
function getRandomAnswer(){
const random = getRandom(0, current_question_element.answers.length-1);
return current_question_element.answers[random];
}
function checkQuestion(inputAnswer){
if(current_question_element.answers.find(answer => inputAnswer.toLowerCase().trim() === answer.toLowerCase())){
return inputAnswer.trim();
}
return '';
}
function addPointsToPerson(word){
players[0].lastWord = word;
addPoints(0,word);
}
function addPointsToAI(){
for (let i = 0; i < players.length; i++) {
if(players[i].type === typeAI){
const answer = getRandomAnswer();
players[i].lastWord = answer;
addPoints(i, answer);
}
}
}
function addPoints(indexPlayer, word){
if(word && typeof(players[indexPlayer]) !== 'undefined'){
players[indexPlayer].score += word.length;
}
}
function updateScoreBar(){
let max = 0;
let leaderIndex = 0;
for (let i = 0; i < players.length; i++) {
const player = players[i];
const element = $($('.player_column .player_score')[i]);
const diff = player.score - element.children('.char').length;
$($('.player_column .player_board')[i])[0].innerHTML = '(' + (player.score - player.lastWord.length) + ' + ' + player.lastWord.length + ')';
if(diff){
for (let j = player.lastWord.length-1; j >= 0; j--) {
const char = player.lastWord[j];
$(element).prepend('<div class="char">' + char + '</div>');
}
$(element).prepend('<div class="word_spacer"></div>');
}
if(player.score > max){
max = player.score;
leaderIndex = i;
}
document.getElementById('player_' + i).innerHTML = ''; //clear probably prev leader
}
document.getElementById('player_' + leaderIndex).innerHTML = '👑'; // set mark of leader
}
function nextStep(){
const answer = document.getElementById('word_input');
const answerResult = checkQuestion(answer.value);
addPointsToPerson(answerResult);
addPointsToAI();
updateScoreBar();
answer.value = ''; //clear input after answer
if(passedQuestions < maxQuestions)
startNewQuestion();
else
finishGame();
}
function finishGame(){
let maxScore = 0;
let leaderIndex = 0;
let audio = new Audio('lose.wav');
for (let i = 0; i < players.length; i++) {
const player = players[i];
if(player.score > maxScore){
leaderIndex = i;
maxScore = player.score
}
}
if(players[leaderIndex].type === typePerson){
audio = new Audio('win.wav');
document.getElementById('result_message').innerHTML = 'Поздравляем с победой!';
} else {
document.getElementById('result_message').innerHTML = 'К сожалению, вы не набрали максимум очков :(';
}
audio.volume = 0.5;
// audio.play();
endGameElements();
}
function showResultGame(){
document.getElementById('result_dashboard').innerHTML = '';
for(let i = 0; i < players.length; i++) {
const player = players[i];
$('#result_dashboard').append('<div class="player_result player_result_' + player.type + '">' + player.name + ' - ' + player.score + '</div>');
}
}
function endGameElements(){
showResultGame();
document.getElementById('run').style.display = 'inline-block';
document.getElementById('result_block').style.display = 'inline-block';
document.getElementById('question_block').style.display = 'none';
document.getElementById('game_panel').style.display = 'none';
document.getElementById('playground').style.display = 'none';
}
function playClick(){
audioClick.play();
}
function getRandom(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}