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floor.h
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#ifndef FLOOR_H_
#define FLOOR_H_
int myFloorVertexCount=6;
float myFloorVertices[]={
1.0f,-1.0f,-1.0f,1.0f,
-1.0f, 1.0f,-1.0f,1.0f,
-1.0f,-1.0f,-1.0f,1.0f,
1.0f,-1.0f,-1.0f,1.0f,
1.0f, 1.0f,-1.0f,1.0f,
-1.0f, 1.0f,-1.0f,1.0f,
};
float myFloorColors[]={
1.0f,0.0f,0.0f,1.0f,
1.0f,0.0f,0.0f,1.0f,
1.0f,0.0f,0.0f,1.0f,
1.0f,0.0f,0.0f,1.0f,
1.0f,0.0f,0.0f,1.0f,
1.0f,0.0f,0.0f,1.0f,
};
float myFloorNormals[]={
0.0f, 0.0f,-1.0f,0.0f,
0.0f, 0.0f,-1.0f,0.0f,
0.0f, 0.0f,-1.0f,0.0f,
0.0f, 0.0f,-1.0f,0.0f,
0.0f, 0.0f,-1.0f,0.0f,
0.0f, 0.0f,-1.0f,0.0f,
};
float myFloorVertexNormals[]={
1.0f,-1.0f,-1.0f,0.0f,
-1.0f, 1.0f,-1.0f,0.0f,
-1.0f,-1.0f,-1.0f,0.0f,
1.0f,-1.0f,-1.0f,0.0f,
1.0f, 1.0f,-1.0f,0.0f,
-1.0f, 1.0f,-1.0f,0.0f,
};
float myFloorTexCoords[]={
1.0f, 1.0f, 0.0f,0.0f, 0.0f,1.0f,
1.0f, 1.0f, 1.0f,0.0f, 0.0f,0.0f,
};
#endif