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PluginProcessor.cpp
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PluginProcessor.cpp
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/*
==============================================================================
This file contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
ADSRFM4AudioProcessor::ADSRFM4AudioProcessor() : synthAudioSource(keyboardState, &procA[0], &procD[0], &procS[0], &procR[0], &procI[0], &procfmfc[0], ¤tWave[0], &longestBaseModule)
#ifndef JucePlugin_PreferredChannelConfigurations
, AudioProcessor(BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput("Input", juce::AudioChannelSet::stereo(), true)
#endif
.withOutput("Output", juce::AudioChannelSet::stereo(), true)
#endif
)
#endif
{
/*for (int i = 0; i < 8; i++)
{
double sr = getSampleRate();
procA[i] = 25.0 * sr / 1000.0;
procD[i] = 100.0 * sr / 1000.0;
procS[i] = 30.0 / 100.0;
procR[i] = 500.0 * sr / 1000.0;
procI[i] = 0.0;
procfmfc[i] = 1.0;
currentWave[i] = 0;
}*/
}
ADSRFM4AudioProcessor::~ADSRFM4AudioProcessor()
{
}
//==============================================================================
const juce::String ADSRFM4AudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool ADSRFM4AudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool ADSRFM4AudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool ADSRFM4AudioProcessor::isMidiEffect() const
{
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double ADSRFM4AudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int ADSRFM4AudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int ADSRFM4AudioProcessor::getCurrentProgram()
{
return 0;
}
void ADSRFM4AudioProcessor::setCurrentProgram (int index)
{
}
const juce::String ADSRFM4AudioProcessor::getProgramName (int index)
{
return {};
}
void ADSRFM4AudioProcessor::changeProgramName (int index, const juce::String& newName)
{
}
//==============================================================================
void ADSRFM4AudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
synthAudioSource.prepareToPlay(samplesPerBlock, sampleRate);
synthAudioSource.midiCollector.reset(sampleRate);
}
void ADSRFM4AudioProcessor::releaseResources()
{
synthAudioSource.releaseResources();
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool ADSRFM4AudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
juce::ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
// Some plugin hosts, such as certain GarageBand versions, will only
// load plugins that support stereo bus layouts.
if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
void ADSRFM4AudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages)
{
juce::MidiMessage m;
int time;
for (juce::MidiBuffer::Iterator i(midiMessages); i.getNextEvent(m, time);)
synthAudioSource.midiCollector.addMessageToQueue(m);
juce::AudioSourceChannelInfo channelInfo = juce::AudioSourceChannelInfo(buffer);
synthAudioSource.getNextAudioBlock(channelInfo);
}
//==============================================================================
bool ADSRFM4AudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
juce::AudioProcessorEditor* ADSRFM4AudioProcessor::createEditor()
{
return new ADSRFM4AudioProcessorEditor (*this);
}
//==============================================================================
void ADSRFM4AudioProcessor::getStateInformation (juce::MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void ADSRFM4AudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}
//==============================================================================
// This creates new instances of the plugin..
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new ADSRFM4AudioProcessor();
}