diff --git a/README.md b/README.md index 1f7e8d0..fa7e003 100644 --- a/README.md +++ b/README.md @@ -79,6 +79,7 @@ Hardened reflects my personal vision of Battle Brothers — a balanced, varied, - **Bandage Ally** now also treats any injury which was received at most 1 round ago - **Distracted** (caused by **Throw Dirt**) now reduces the damage by 20% (down from 35%) and disables the targets Zone of Control during the effect +- **Encourage** (granted by **Supporter**) can no longer make someone confident and it no longer requires the user to have a higher morale than the target per tile distance. - **Hand-to-Hand Attack** is now enabled if you carry an empty throwing weapon in your main hand. - **Puncture** now requires the target to be surrounded by atleast 2 enemies. It is now affected by **Double Grip** - **Recover** now applies the same Initiative debuff as using **Wait** @@ -123,7 +124,7 @@ Just the images side-by-side: https://github.com/Darxo/Hardened/wiki/Perk-change - **Formidable Approach** is completely reworked. Moving next to an enemy that has less maximum Hitpoints than you, removes Confident from them. Moving next to an enemy grants +15 Melee Skill against them until they damage you - **Ghostlike** has been completely reworked. It no longer has any requirements. It now grants 50% of your Resolve as extra Melee Defense during your turn. When you start your turn not adjacent to enemies, gain +15% Armor Penetration and 15% more damage against adjacent targets until the end of the turn - **Hybridization** is completely reworked. It still grants 10% of your base Ranged Skill as Melee Skill/Defense. It now causes piercing type hits to the body to inclict **Arrow to the Knee**, cutting type hits to inflict **Overwhelmed**, blunt type headshots to inflict stagger and any hit with them to stun a staggered opponent and throwing spears to deal 50% more damage to shields -- **Inspiring Presence** no longer requires a banner. It is only active for the brother with the highest resolve among all brothers with that perk and only affects brothers with less resolve than the Leader. It now proccs on Round-Start instead of Turn-Start. +- **Inspiring Presence** no longer requires a banner. At the start of each round it grants adjacent allies of your faction +3 Action Points for this turn, if they are adjacent to an enemy and have less Resolve than you. The same target can't be inspired multiple times per turn. - **King of all Weapons** is now called **Spear Flurry** and is completely reworked. It now reduces your damage by 10% but prevents spear attacks from building up any fatigue. - **Leverage** is completely reworked. It now reduces the Action Point cost of your first polearm attack each turn by 1 for each adjacent ally. - **Nimble** is completely reworked: It now always provides a 60% Hitpoint damage reduction but no longer reduces your armor damage taken. It now increases your armor damage taken by a percentage equal to your combined helmet and armor weight @@ -155,13 +156,14 @@ Just the images side-by-side: https://github.com/Darxo/Hardened/wiki/Perk-change - **Bags and Belts** is now part of the **Light Armor** group instead of being available for everyone - **Dodge** is removed from the **Light Armor** group. It is now only available in the **Medium Armor** group - **Deep Impact** is now a T3 perk and **Rattle** (now **Full Force**) is now a T6 perk +- **Inspiring Presence** is now also part of the **Noble** group at Tier 7 - **Polearm Mastery** is no longer part of **Leadership** group - **Vigorous Assault** is no longer part of **Swift Strikes** group ### Backgrounds - **Nomad** no longer grants the **Throw Dirt** skill -- **Swordmaster** no longer has **Sword Mastery** unlocked by default +- **Swordmaster** no longer has **Sword Mastery** unlocked by default. This perk is now moved to Tier 3 (down from 4) for them ### Items diff --git a/mod_hardened/documentation.txt b/mod_hardened/documentation.txt index 6d3de51..7bcca2d 100644 --- a/mod_hardened/documentation.txt +++ b/mod_hardened/documentation.txt @@ -48,9 +48,19 @@ This submod is a collection of changes to Reforged that I suggested internally t - Improve Inspiring Presence Description. Maybe rework it once more - fix bottom left nimble perk icon. Fix mini rach advantage icon - Fix weapons that lost hitchance bonus for some of their skills. Goedendag Cudgel is now almost alwasy the best choice +- Maybe remove the replacement of Brawny, Colossus and Fortified Mindon NPCs. Hardened has stepped away from these perks and mods might introduce new secondary effects on them? +- Make it so ranged troop AI is less likely to be dumb (leave perfectly fine positions) # Changes: +0.9.3 + - Completely rework and simplify **Inspiring Presence**. At the start of each round it causes adjacent allies of your faction to gain +3 Action Points for this turn, if they are adjacent to an enemy and have less resolve than you. The effect doesn't stack on the same target, otherwise it has no restrictions + - **Encourage** can no longer make someone **confident** and it no longer requires the user to have a higher morale than the target per tile distance + - Add **Inspiring Presence** to **Noble** perk group at Tier 7 + - Fix Special Student group still being displayed even though Student is now part of General Group + - Fix remove accidental logWarning when adding perks to perk groups + - Fix log errors from adding the same perk group icons multiple times + 0.9.2 - Swamp no longer reduces Melee Skill by 25%. Instead it now reduces Initiative by 25% - Remove **Battleforged** from Ancient Auxiliary diff --git a/scripts/!mods_preload/main_hardened.nut b/scripts/!mods_preload/main_hardened.nut index b71e0b7..acadb02 100644 --- a/scripts/!mods_preload/main_hardened.nut +++ b/scripts/!mods_preload/main_hardened.nut @@ -1,7 +1,7 @@ ::Hardened <- { ID = "mod_hardened", Name = "Hardened", - Version = "0.9.2", + Version = "0.9.3", GitHubURL = "https://github.com/Darxo/Hardened", Temp = {}, // Used to globally store variables between function calls to implement more advanced, albeit hacky behavior Const = {},