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build.zig
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const std = @import("std");
pub fn build(b: *std.Build) void {
//Build
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const projectname = "BaseClay";
const rootfile = "main.zig";
const exe = b.addExecutable(.{
.name = projectname,
.root_source_file = b.path(rootfile),
.target = target,
.optimize = optimize
});
exe.addWin32ResourceFile(.{
.file = b.path(projectname ++ ".rc"),
.flags = &.{"/c65001"} // UTF-8 codepage
});
// Clay + RayLib
exe.addIncludePath( b.path("lib/clay") );
exe.addIncludePath( b.path("lib/raylib") );
exe.addLibraryPath( b.path("lib/raylib/") );
exe.linkSystemLibrary("raylib");
exe.addCSourceFile(.{
.file = b.path("lib/clay/clay.c"),
.flags = &.{ }
});
// Assets
b.installBinFile("asset/texture.png", "asset/texture.png");
b.installBinFile("asset/Roboto-Regular.ttf", "asset/Roboto-Regular.ttf");
b.installBinFile("lib/raylib/raylib.dll", "raylib.dll");
exe.linkLibC();
switch (optimize) {
.Debug => b.exe_dir = "bin/Debug",
.ReleaseSafe => b.exe_dir = "bin/ReleaseSafe",
.ReleaseFast => b.exe_dir = "bin/ReleaseFast",
.ReleaseSmall => b.exe_dir = "bin/ReleaseSmall"
//else => b.exe_dir = "bin/Else",
}
b.installArtifact(exe);
//Run
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
//Tests
const unit_tests = b.addTest(.{
.root_source_file = b.path(rootfile),
.target = target,
.optimize = optimize,
});
const run_unit_tests = b.addRunArtifact(unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_unit_tests.step);
}