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build.zig
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const std = @import("std");
pub fn build(b: *std.Build) void {
//Build
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const projectname = "BaseCUDA";
const rootfile = "main.zig";
const exe = b.addExecutable(.{
.name = projectname,
.root_source_file = b.path(rootfile),
.target = target,
.optimize = optimize
});
exe.addWin32ResourceFile(.{
.file = b.path(projectname ++ ".rc"),
.flags = &.{"/c65001"}, // UTF-8 codepage
});
// ===========
std.log.info("1) Compiling lib\\cuda.dll.", .{});
const cwd: []u8 = std.process.getCwd(b.allocator.alloc(u8, 256) catch unreachable) catch unreachable;
std.fs.makeDirAbsolute(fmt("{s}\\{s}", .{cwd, "lib"})) catch { };
const lib_path = fmt("{s}\\lib", .{ cwd });
const compileCUDAstep = b.addSystemCommand(&.{ "CMD", "/S", "/C", "CALL",
"D:\\Program Files\\VisualStudio\\VC\\Auxiliary\\Build\\vcvars64.bat",
"&",
"nvcc",
"--shared",
"-odir", lib_path,
"-o", "lib\\cuda.dll",
"main.cu"
});
exe.step.dependOn(&compileCUDAstep.step);
b.getInstallStep().dependOn(&compileCUDAstep.step);
// ===========
exe.addLibraryPath( b.path("lib") );
exe.linkSystemLibrary("cuda");
exe.linkLibC();
switch (optimize) {
.Debug => b.exe_dir = "bin/Debug",
.ReleaseSafe => b.exe_dir = "bin/ReleaseSafe",
.ReleaseFast => b.exe_dir = "bin/ReleaseFast",
.ReleaseSmall => b.exe_dir = "bin/ReleaseSmall"
//else => b.exe_dir = "bin/Else",
}
std.log.info("2) Building {s}.", .{ projectname });
b.installArtifact(exe);
//b.installBinFile("lib/cuda.dll", "cuda.dll");
// ===========
std.log.info("3) Copying lib\\cuda.dll to {s}.", .{ b.exe_dir });
const copyDLL = b.addSystemCommand(&.{ "CMD", "/C",
"COPY", "/Y",
fmt("\"{s}\\lib\\cuda.dll\"", .{ cwd }),
fmt("\"{s}\\{s}\"", .{ cwd, b.exe_dir }),
});
copyDLL.step.dependOn(&compileCUDAstep.step);
// ===========
//Run
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
//Tests
const unit_tests = b.addTest(.{
.root_source_file = b.path(rootfile),
.target = target,
.optimize = optimize,
});
const run_unit_tests = b.addRunArtifact(unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_unit_tests.step);
}
inline fn fmt(comptime format: []const u8, args: anytype) []u8 {
return std.fmt.allocPrint(std.heap.page_allocator, format, args) catch unreachable;
}