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Inductive Logistics Pipe Crash #2219

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nathantfaust opened this issue May 4, 2018 · 1 comment
Closed

Inductive Logistics Pipe Crash #2219

nathantfaust opened this issue May 4, 2018 · 1 comment

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@nathantfaust
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Issue / Bug

Inductive logistics has caused numerous crashes and problems and I am listing all known knowledge of how it occurs. Pipes from inductive logistics will stop working and require that you place the, down in the world again for them to start functioning. This fixes the issue half of the time. The other half of the time I will continue trying to replace everything and it ultimately leads to a crash with a null pointer exception. It should be noted that Carryon may be causing issues as I have used it to pick up and place the pipes down instead of fully breaking them and placing them as it is quicker and sometimes fixes the issue. The crash and problems could all be entirely caused by Carryon but we are unable to tell.

Expected Behavior

Pipes should move fluids in and out of machines and tanks when setup correctly.

Possible Solution

Blacklist all of inductive logistics in carryon by default.

Steps to Reproduce (for bugs)

  1. Set up an inductive logistics piping system
  2. Use Carryon with the pipes a bit and hopefully, that should reproduce it

Context

All Age 3 to 4 machines involved in plastic stop functioning as well as any other machines that can be automated with the use of piping fluids.

Logs

Client Information

  • Modpack Version: 3.0.6
  • Java Version: 1.8.0 u171
  • Launcher Used: Twitch w/ Java Launcher
  • Memory Allocated: 12 GB
  • Server/LAN/Single Player: Server
  • Resourcepack Enabled?: No
  • Optifine Installed?: No

Server Information

  • Java Version: 1.8.0 u171
  • Operating System: Debian
  • Hoster/Hosting Solution: Home, dedicated hosting box
  • Sponge (Non-Vanilla Forge) Server?: no
@nathantfaust
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This has been fixed in the most recent version of the SevTech.

@lock lock bot locked as resolved and limited conversation to collaborators Jul 9, 2018
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